The fate of infinite terror
2 All kinds of bloodline strengthening--thanks to the book friend Zhen Xiaoren for providing

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Protoss Bloodline

The Protoss were slow to sense and their actions were mysterious. They had highly developed technology and potential mental abilities. In the vast known universe, they had always been regarded as the most powerful race. Although their reproductive ability was not very strong, they could use war robots to enhance their military strength. They could even use technology to combine with their own mental abilities, thus producing the most powerful army known to date.

D: Protoss Bloodline Foundation

[Attributes: Endurance 1, Intelligence 1, Serenity 1, Determination 1]

[Energy: Spiritual Energy]

[Attribute: Mental Shield, Elementary Mental Link, Mental Proficiency]

[Skill Tree: Spirit Skill Tree (Special)]

[Special: No exclusive skill tree, additional characteristic (only once)]

No matter what his pupils were, his eyes were now light blue, and his skin was glowing with a metallic glow.

Activating the spiritual power ability, the spiritual points were calculated according to the standard rules. However, without purchasing a standard skill, the spiritual power could only be used to display the spiritual power that came with the protoss bloodline.

Special Attribute:

[Mental Shield: Composed of mental energy field. The total value is equivalent to composure points. Consumes mental energy and has the characteristic of "Physical Damage Absorption".] When his mental strength was exhausted, the shield disappeared. You can turn this shield on and off at will. You can charge the shield with a standard action.

[Beginner's Mind Link: Able to communicate with people of the same bloodline or other people with mental abilities. It is regarded as voice communication and ignores non-force field barriers. The maximum distance is 100 meters.]

[Mental forte: Protoss warriors are natural users of mental power.] Therefore, when they used spiritual skills, their spiritual energy consumption was-1, and the minimum could not be lower than 1 point. The target creature has a difficulty of 1 when fighting against a Protoss 'spiritual skill. When characters are allowed to spend extra MP to increase the effect, the Protoss will consider it as having spent 1 MP.

[C: Advanced Protoss Bloodline]

[Attributes: Strength 2, Endurance 1, Intelligence 1, Determination 1, Calm 2]

[Energy: Spiritual Energy]

[Attribute: Upgraded Attribute-Mind Link, New Attribute-Energy Weapon Proficiency]

[Skill Tree: Spirit Skill Tree]

Small, transparent, smooth scales grow on the skin, the blood turns blue, and the immunity to common viruses is reduced.

Special Attribute:

[Energy Weapon Proficiency: In terms of weapon skills, you can obtain the specialization of "Energy Weapons". When using melee energy weapons, you can add determination to the attack roll. The maximum is the level of the Protoss bloodline.]

[Psychic Link: You can now communicate telepathically with a willing target. Language only.]

Additional Skills:

Leg Skill Enhancement (d1000): Increase speed by 30 feet

[Spirit scan: You can purchase the standard " Spirit scan " for 2000 points.]

[Split Net: (c2000)]

The Protoss warriors gathered their spiritual energy and created a static spiritual field to interfere with the nerve pulses, causing all mechanical weapons attacks within the range to be ineffective. Non-supernatural melee and short-range attacks were ineffective (effective for both enemies and allies). The creatures that attempted to attack must compete with the will of the will and equal or exceed the will of the P-race.

[Range: 5 meters/Will]

[Duration: Focus for one round (Maximum number of rounds with the Will of the p race)]

[Range of Effect: 20 meters]

[Consumption: 3 MP]

[Amplification: Every additional 1 point will increase the radius by 1 round. Amplification will increase the radius by 10 meters for every additional 2 points consumed.]

[Class B: Advanced Protoss Bloodline]

[Attributes: Strength 1, Agility 1, Endurance 1, Intelligence 1, Perception 1, Determination 2, Calmness 1]

[Energy: Spiritual Energy]

[Attributes: New Attribute-Spiritual Power Upgrade, New Attribute-Natural Defense, Enhanced Attribute-Mental Proficiency]

[Skill Tree: Spirit Skill Tree]

Special Attribute:

[Innate Defense: The scales on the skin have become clearer, but players can choose not to grow scales on their faces and palms.] Natural Defense 2

[Spiritual Power Upgrade: The small brain has become more developed, giving it a stronger spiritual perception ability. The upper limit of spiritual energy has increased by 10 points, and the recovery speed has doubled.]

[Spirit Proficiency: Now, the target's difficulty in resisting Protoss spirit has increased by 2 points.]

Skills available:

[Mind Chain: If you haven't purchased Mind Chain, you can use C4000 points to upgrade your Mind Link ability to Mind Chain.]

[A class: Templar]

A high-level Protoss could improve their cultivation through the cultivation of spiritual power or self-exile, and thus evolve into a Templar. The results of evolution through different cultivation paths were also different. The Main God's gene bank has recorded all of these genetic information. You can choose one of them, and from now on, you can't change it.

Light Templar:

[Attribute: Intelligence 3 Perception 3 Determination 3 Calmness 3]

[Energy: Spiritual Energy]

[Special characteristic: Upgrade characteristic-Mental Shield upgrade (Dual characteristic), obtain new characteristic-Free access to an ability (Dual characteristic)]

[Skill Tree: Spirit Skill Tree]

Special Attribute:

[Mental Shield: Now has the 'All Damage Absorption' feature. The total amount is increased to the same amount as Will Points. It will not exceed your remaining mental strength.]

[Free Ability: Able to choose a skill from " Illusion " or " Psionic Ion Storm " for free.]

Additional Skills:

[Illusion: (B 5000), 10 MP consumed.]

Can use a living creature or object as a blueprint to create a completely realistic force field illusion. The target is up to 1000 cubic meters. The radiation, temperature, and other aspects were completely the same. It could even have an extremely realistic touch. The user could set up three simple action modes and responses of the phantom, but it could not make any sound (such as writing at the desk, shooting at the window, or "shoot at anyone who approaches the door"). When attacked, it would be regarded as having half of the user's HP, as well as a defense value based on agility and perception. [] Lasts for 1 hour. For every additional point of spiritual energy invested, it can be maintained for an additional hour. At most, it can be maintained for a day. However, the user of mental power could use a combination of perception and intelligence to resist the control and intelligence of the illusion creator. If he succeeded, he would discover that it was fake.

[Psionic Ion Storm: (b 5000), 10 MP consumed]

Range: (Determination Perception) x 100 meters. Within a 10-meter radius, create a lightning storm made entirely of spiritual energy. Lasts for 5 rounds. It is considered an area-of-effect attack and deals 10 points of damage. For every additional 5 points of spiritual energy, the range can be expanded by 10 meters or 2 points of damage can be increased (Maximum 20 points). The two could be stacked. For every 10-meter increase in radius, the opponent will receive a-2 penalty when using Agility Sports authentication, up to a maximum of-10.

Dark Templar:

[Attribute: Strength 3 Agility 3 Endurance 3 Determination 3]

[Energy: Spiritual Energy]

[Special characteristic: Enhanced characteristic-Mental Shield upgrade (Dual characteristic), New characteristic-Mental Invisibility (Dual characteristic)]

[Skill Tree: Spirit Skill Tree]

Special Attribute:

[Mental Shield: Now has the 'All Damage Absorption' feature. The total amount is increased to the equivalent of 10 Will Points. It will not exceed your remaining mental strength.]

[Spiritual Invisibility: Spiritual Power permanently-30. Grants permanent invisibility ability. Can be turned on/off with any movement. Will not be detected by any spiritual ability. At the same time, it can isolate electromagnetic and infrared characteristics and block active sonar scanning.]

[Ability: B 3000]

"Energy Charge": Consumes 10 points of spiritual energy. Within (Perception x 100) meters, within a range where you can sense or see, and without the protection of the force field, you can move in a flash. For every additional point of spiritual energy, you can move an additional 10 meters. This is considered a charge and can immediately carry out a hit 2DPS attack.

[S Rank: Doomsday Archon]

Every Protoss had different levels of psychic abilities, which was very rare among humans. The Templars in the Protoss spent their entire lives studying this skill. This kind of dedicated individual could only be promoted to a high-level Templar by relying on absolute faith in the khala. From there, they could obtain a higher level of strength and evolve into a super god through continuous strengthening of their own abilities. A class Light Templars could evolve into Light Archons, and Dark Templars could evolve into Dark Archons.

bright Archons

Evolved from the Light Templar

[Attributes: Strength 1 Endurance 1 Intelligence 4 Perception 5 Determination 4 Calmness 4 Control 5]

[Energy: Spiritual Energy]

[Attribute: Upgrade Attribute-Mental Shield Upgrade. New Attribute: [Mental Lightning, New characteristic: Huge Whirlpool (Dual characteristic)]

[Skill Tree: Spirit Skill Tree]

Special Attribute:

[Spirit Shield Upgrade: Now it looks like a burning white pure energy flame. The upper limit is equal to your spirit. You no longer need to charge it, it will be replenished at any time by consuming your spirit.] You can interrupt this effect.

[Spiritual Lightning: Spiritual Lightning is a melee energy weapon that deals 6 damage. It ignores armor damage. Its range is 20 meters. Splash damage has a range of 3 meters.]

Maelstrom: All living beings have minds, and these minds can be used by the Light Archon to change and remold. The Light Archon's powerful spiritual energy could make a group of attackers dumbfounded. The effect is to instantly freeze any organic composition (all kinds of non-physical and spiritual creatures) within a 15-meter radius. All living creatures must engage in a spiritual confrontation with the Executive Officer. Those with a total willpower of less than 10 cannot be exempted. The duration of the freeze is-10 rounds. The maelstrom could also be used to show and stabilize the invisible forces. Consumes 10 points of spiritual energy.

Dark Executor

Evolved from a Dark Templar.

[Attributes: Strength 6 Agility 6 Endurance 6 Perception 2 Determination 2 Calmness 1]

[Energy: Spiritual Energy]

[Attribute: Upgrade Attribute-Mental Shield Upgrade. New Attribute: [New characteristic: Huge Whirlpool (Dual characteristic)]

[Skill Tree: Spirit Skill Tree]

Special Attribute:

[Spirit Shield Upgrade: Now it looks like a burning red pure energy flame, the upper limit is equal to your spirit, and you receive an additional dr2/-.] It would also be hidden while in stealth mode.

[Retaliation: Directly deals mental damage to the enemy and consumes an equivalent amount of the enemy's energy points.] Damage: 10, Range: 50 meters, Spirit attack that ignores Defense. Consumes 5 points of spiritual energy.

[Mental Slavery]: It had long been thought impossible to control the minds of others. But this was the Dark Archon's ultimate weapon. After casting, the target can be controlled for 5 rounds, and it will automatically succeed. However, if the controlled person performs an action that is harmful to the user, the user can use Will Resistance. Creatures with a total Will of less than 10 points cannot be exempted. Consumes 15 points of spiritual energy.

Holy Gem Physique

The Holy Gem of Eskonica was the source of magic power, possessing powerful and mysterious powers. By gradually fusing their bodies with this unpredictable mineral, humans became more noble and wise.

D, 600, Holy Gem Contact:

A small amount of Holy Gem Crystals will enter your body and fuse with your body, making your bodily functions more stable and your spirit more complete.

If you wish, you can manifest the Holy Gem Crystal on your body. " Your skin is sparkling and translucent like special cosmetics. This was a swift action.

[Attributes: Agility 1, Intelligence 2, Elegance 1, Calm 1]

[Energy: Mana Pool (Universal)]

[Attribute: Holy Gem Radiance]

[Skill Tree: Magic]

[Special: No skill tree, additional 1 attribute]

[Mana pool upgrade: Mana pool = Intelligence Perception 5.]

Holy Gem Radiance: The inner light of the Holy Gem is with your soul. You gain 1 resistance to all effects that target your spirit or soul.

C1200, Holy Gem Transplantation

The fine crystals of the holy gemstone were implanted into your body, replacing a small amount of your flesh. This further strengthened your transformation.

[Attributes: Agility 1, Intelligence 1, Perception 2, Elegance 1, Calm 1]

[Energy: C-class magic power increase]

[Special characteristic: Holy Gem Appears, Sound Wave Sensing]

[Skill Tree: Magic]

Special Attribute:

[Holy Gem Appearance: If you wish, you can make the Holy Gem Crystal appear on your body. This is a swift action.] You can use the crystallized part to engage in melee combat, causing severe damage, or shoot holy gem rays from the crystallized part. This was a long-range weapon that dealt 1 serious damage and had a range of 5 control. If necessary, treat it as an energy weapon with the attribute of light.

[Sound wave sensitivity: 2DPS] When you resist any sound wave effect, gain-2DPS. Every time you level up the Holy Gem Transformation,-1dp.

[C-rank Magic Power Upgrade: Your Magic Power has become C-rank, Intelligence Intuition 10]

B3600, Holy Gem Fusion

The Holy Gem's crystal fused with your body, further strengthening your transformation.

[Attributes: Agility 1, Endurance 1, Intelligence 2, Perception 2, Elegance 1, Calm 1.]

[Energy: Magic Power increase (b)]

[Characteristic: Increases Holy Gem's radiance, increases Holy Gem's appearance]

[Skill Tree: Magic]

[Increase Holy Gem's Radiance: The Holy Gem's Radiance will permeate your body. You will receive damage reduction of 1/Divine Weapon. Natural poisons and diseases will no longer affect you.]

[Increase Holy Gem Appearance: If you wish, you can make the Holy Gem Crystal appear on your body.] This was a swift action. You can crystalize part of your body, turning it into a beautiful gemstone sculpture. Your Holy Gem Ray will become a long-range weapon with 2 serious damage and a range of (10 control cooldown) meters. You can pay Mana Points to strengthen the Holy Gem Ray. Every 2 Mana Points will cause 1 damage. The mana you pay for this must be less than twice the level of the mana pool.

[Grade B Magic Power Upgrade: Your magic power has become Grade B. The total value is Intelligence Intuition 20]

A*, Holy Gem Body

The Holy Gem Crystal has fused with your body, and your body has become a Holy Gem Stone.

[Attributes: Agility 2, Intelligence 3, Intuition 3, Perseverance 1, Calm 1]

[Energy: Mana Pool (a)]

[Special Effect: Increases the Holy Gem's radiance, increases the Holy Gem's appearance, new characteristic-Instant Foreseeing]

[Skill Tree: Magic]

[Increase Holy Gem's Radiance: Your damage reduction has increased to 2/Divine Weapon, resistance to Spirit or Soul effects has increased to 3, and you have gained 2 Energy Resistance to Fire, Ice, and Acid.] The diseases and toxins created by technological means will no longer affect you.

[Increase the appearance of the Holy Gem: If you wish, you can restore part or all of your appearance to the original form of the Holy Gem and become a beautiful Gem statue.] This could be a part of a swift action or any other action. This did not affect his movements. Your Holy Gem Ray has become a long-range weapon that deals 4 serious damage and has a range of (20 Control Calm) meters. For every 2 mana you pay for the Strengthening Beam, you can ignore 1 hardness when attacking items. Your melee damage 2. You can use mana to repair your body, 3 mana to recover serious damage. Shock damage: 1, Malicious damage: 10.

[Mana Pool Upgrade (a): Your Mana Bar has become Grade A. The total value is Intelligence Perception 40]

[Moment of Precognition: You can choose to receive 3 hits during any action. If you do so, 1 will automatically succeed.]

S*, Holy Gem Essence Body

The Holy Gem Crystal has become purer, and your body and spirit have become more perfect.

[Attributes: Agility 3, Endurance 2, Intelligence 3, Perception 4, Determination 3, Elegance 3, Calm 2]

[Energy: Increase Mana Pool (s)]

[Special Characteristics: Increases Holy Gem's radiance, increases Holy Gem's appearance, increases a moment's foresight]

[Skill Tree: Magic]

Special Attribute:

[Increase Holy Gem Radiance: Your resistance against all effects that target your spirit or soul has increased by 4, and you receive an additional 2 auto-success. Your damage reduction has increased to 3/Divine Weapon, and you are immune to acid effects.]

[Increase the appearance of the Holy Gem: If you wish, you can restore part or all of your appearance to the refined form of the Holy Gem, becoming an exquisite and luxurious gem statue.] This could be a quick action or a part of any action. This didn't affect any of his movements. If you strengthen your Holy Gem Beam with 6 points of mana or more, your Holy Gem Beam will deal vicious damage. If you completely change your body into this form, you will gain the ability to defend against lasers or similar light rays.

[Increase Foresee for a moment: Can now take 9 hits, 3 will automatically succeed.]

Shining Gene Enhancement

D class:

[Attributes: Strength 1, Agility 2, Calm 2, Determination 1]

[Energy: None]

[Special characteristic: Shining Speed, Mind Shield]

[Skill Tree: Able to learn D-level Shining Skill Tree]

[Special: Due to lack of energy, additional 2 attribute points]

[High Speed Shining: Three times a day, up to 9 seconds. Increases speed by 60 feet, increases attack by 4 DPS.]

[Mind Shield: When resisting a mind effect, 2DPS will be gained from a roll of Will. It can be used even if the user is unaware of the mind control.]

C class:

[Attributes: Agility 3, Determination 1, Calm 2]

[Energy: None]

[Special characteristic: New characteristic-Shining Perception, upgraded characteristic-Shining Speed]

[Skill Tree: Able to learn the C-grade Shining Skill Tree]

[Shining Perception: Attacks 4 in any situation and will never be caught off guard.]

[Shining Speed: Can be used for a total of 18 seconds per day]

Grade B:

[Attributes: Agility 4, Determination 2, Perception 1, Calm 1]

[Energy: None]

[Special Effect: Enhanced Special Effect-Shining Speed, Enhanced Special Effect-Mind Shield, New Special Effect-Reflex Evasion]

[Skill Tree: Able to learn B-level Shining Skill Tree]

[Mind Shield: 4 DPS bonus against mind attacks]

[Enhanced Shining Speed: Shining Speed can be used for one minute at a time.]

[Reflex Evasion: 6DPS when resisting ranged attacks]

A class:

[Attributes: Agility 5, Determination 2, Perception 2, Calm 3]

[Energy: None]

[Characteristics: Enhanced characteristic-Reflex Evasion, Enhanced characteristic-Mind Shield, Enhanced characteristic-Shining Speed, New characteristic-Shining Drift]

[Skill Tree: Able to learn A-level Shining Skill Tree]

[Enhanced Shining Speed: Increases speed by 80 feet, melee attack DPS 6.]

[Enhanced Shining Drift: Due to the floating state caused by high-speed movement, it can float 1 cm above various flat surfaces.] (Must remain in a moving state, or the effect will be lost)

[Reflex Evasion: 8DPS when resisting ranged attacks.]

[Mind Shield: 6DPS bonus against mind attacks.]

Aa-level:

[Attributes: Strength 1, Agility 5, Endurance 3, Determination 3, Perception 3, Calm 2, Elegance 1]

[Energy: None]

[Characteristics: Enhanced characteristic-Reflex Evasion, Enhanced characteristic-Mind Shield, New characteristic-Shining Movement (Dual characteristic)]

[Skill Tree: Able to learn AA-level Shining Skill Tree]

[Shining Movement: Can be used three times a day to instantly move to a distance of 4 times your speed.] (Consumes movement. Must be within sight and unobstructed in a straight line.)

[Reflex Evasion: Grants 10DPS when resisting ranged attacks.]

[Mind Shield: Grants a 6DPS bonus when resisting mind attacks. Immune to enslavement effects.]

Shining Skill Tree (High Speed, Spirit, and Special)

[Note: After you choose the Shining, you can choose an energy and bind it to the Shining. Then, the Shining's skills will be bound to this energy and be driven by that energy (Demon Power, Internal Force, Force are restricted)]

[D rank: 400]

High-speed category:

Afterimage (Illusion of Five Senses, Movement Technique): An afterimage is produced when moving at high speed, preventing the attacker from accurately grasping the user's movements. Defense 2 Evasion (Increases effectiveness as the Shining Bloodline increases. Increases to 3, 4, 5, and 6 at C,B,A, and A respectively). Consumes 1 point of energy.

[Tooth: Straight Forward Charge Attack. Within the user's speed range (as the Shining Bloodline increases, the distance increases. C= 2x, b= 3x, a= 4x, aa= 5x), a full-speed assault (one round).] Damage 3dp. Consumes 1 point of energy.

Spirit:

[Spiritual Tracking: After successfully resisting a spiritual attack, the user can know the exact location of the spiritual attacker.] (Basic error of 100 meters. Perception Determination authentication. Each success can reduce the range by 10 meters), consumes 1 energy point.

[C-rank: 800]

High-speed category:

Mirror Image (Illusion of Five Senses, Movement Technique): A mirror image effect produced by moving between multiple locations at high speed. 1 mirror image is generated this round (increases with the increase of the Shining bloodline, b=2, a=3, aa=4). The energy consumption was equivalent to other skills of the same level.

[Shadow Evasion (Movement Skill): Moves at high speed in the shadows, reducing the chance of being discovered by others.] When moving in the shadows, Stealth 3DPS (As the Shining Bloodline increases, the distance increases by b=4, a=5, aa=6). It can also automatically hide when entering the shadows, but it cannot be used under the eyes of others. Consumes 3 points of energy.

Spirit:

[High Concentration: Able to put one's mind in a state of high concentration. At this moment, any action that requires concentration will be rewarded with DPS 3. Duration: 1 minute (increases with the improvement of the Shining Bloodline. 4, 5 minutes for B-rank;[A 5, 30 minutes; A 6, 1 hour] Consumes 3 points of energy.

[B rank: 1600]

High-speed category:

[Doppelganger: Multiple doppelgangers will attack the enemy at the same time due to high speed movement.] This round's attack will increase 3DPS additional damage, defense 3DPS (increase distance with higher Shining Bloodline a= 4,5; aa=5,7)。Consumes 5 points of energy.

[Shadow Leap: Leap between two shadows within a distance of 2 times the character's speed.] Consumes 5 points of energy.

Spirit:

[Mind Barrier: When resisting mental attacks, 3 automatic successes will be obtained. When scanned by the mind, the target cannot be accurately located within a 500-meter range.] (Increases as the Shining Bloodline increases. At A-rank, increasing by 4 points will definitely succeed, and the error range will increase to 1 kilometer. aa= increase by 5, the error range will increase to 10 kilometers). Consumes 5 points of energy.

[A rank: 3200]

High-speed category:

[Sound barrier: Instant air compression caused by unarmed attacks. Deals unarmed 6DPS damage to an enemy within 60 feet, 9 Dice (increases with higher Shining Bloodline, 8DPS at aa, 80 feet).] Consumes 3 points of energy.

[Tornado Vacuum Wave: Wave your weapon at high speed to form a vacuum wave. Attack all enemies within a 40-foot straight line with the same amount of damage as a normal weapon. The target can offset the damage of this skill with the success rate of Movement Agility.] (Increases as the Shining Bloodline increases, attacks within 60 feet when Aa). Consumes 7 points of energy.

Spirit:

[Spiritual blankness: Conceals one's spirit for a short period of time so that the other party cannot scan it.] Duration: 1 hour. (Increases as the Shining Bloodline increases aa= 3 hours duration). Consumes 9 points of energy.

Special Skills:

[Gale Steps (Footwork): Use extremely high speed movements to cause the air around you to flow at a high speed, distorting light to form an invisible effect.] During this period, 4 Hit, 2 Defense, Speed increased by 80 feet

Due to high-speed movement, the air will blow away all flying arrows, immune to all projectiles with damage below 3, and has an additional 4 armor against all kinds of long-range weapons (can be stacked with other armor)

You can get an additional 4 success dice when fighting an area attack.

Shining Symbiosis: A *

Create a soul-like protective object, gain 6/-Dr and 5 elemental resistance, lasts for 1 minute. Can be used once per hour

[Absolute Speed: aa *]

Due to absolute speed exceeding the time limit, time stops for a short period of time. Lasts for one round and can be used once a day.

——

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