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Eye of Foreseeing
This ability allowed the vampires to see through the deep wisdom in their minds and see through the truth hidden under the chaotic appearance. The vampires who activated this ability could carefully read the future. Using this ability properly would help them understand their next target.
Rules:
[Cost: 5 HP, Duration: Focus]
[Attributes: Perception][Skills: Mysterious;
Just like divination, the caster had to announce a target, identify a stranger with mp-3, an acquaintance with mp-2, an acquaintance with mp 0, and a close friend with mp 2. If this ability was used to guess the conspiracy that was still in the plan, then it would be the first time. From a sign, he saw the invisible hand behind him, DPS 0. Everything had a reason behind it, no matter how trivial or random it was. A success dice allowed the vampires to ask a question about the target's future and get an answer. The additional success dice allowed him to ask follow-up questions. Every time the vampire maintained a focused state of mind, he would be able to obtain some totems about the target.
For example, arethusa had 3 successes in her Eye of Foreseeing, so she could ask one introductory question and two follow-up questions. She tried to find out if a hostile vampire named Garrik was planning to attack her. "Will Garrik attack us tonight?"”She got an image of Garrik standing in her hallway, ready to shoot. Her first follow-up question was," When will Garrik attack?”The image changed to a " camera " perspective. She could see the grandfather clock past Garrick, pointing to 10 minutes before midnight. Her last follow-up question was," Will he act alone?”She saw a new image that showed her furtive, black-clothed figures sneaking through the bushes outside her house. The same person could only be a target once in 24 hours. Any attempt to predict her actions within 24 hours would only show the meaningless actions of countless targets, but there was no clue as to what she would do or which was more likely.
telepathy
The vampires projected a part of their consciousness into the minds of the mortals around them and established a spiritual connection with them. From there, they could communicate silently with the target and even probe the deep thoughts of the target. The vampires could " hear " their target's thoughts through their minds, just like how they spoke to her.
This was a very useful ability. As long as there was enough time, the vampires could learn anything from the target. The vampires found that this ability was especially suitable for probing other people's secrets, or to quietly and accurately give detailed orders to their mortal subordinates, or to destroy the enemy's mind with terrifying scenes.
Rules:
[Cost: 7 HP, Duration: Immediately]
[Attributes: Intelligence][Skills: To conceal one's determination
[The character is determined to fight against the target. After 1 success count, he will insert his thoughts into the target's mind. However, the supernatural creature will recognize that these thoughts come from somewhere else and not its own consciousness. However, he will not be able to distinguish their actual source.] More than three success rates were enough to secretly read the target's mind without being detected.
[Mind Reading: When reading a vampire's mind, every piece of information collected or thought deciphered requires a success rate.] Those deep secrets and buried memories were more difficult to obtain than superficial emotions and information that no one cared about. This often required more than five success numbers to obtain.
[Telepathy: Character can send complex commands to companions at the speed of thought.] It was not like a call, where the scene would fill the mind of the receiver, like an illusion or dream. In the blink of an eye, the scene that the sender wanted to convey would appear. The amount of information that could be conveyed depended on the number of firm successes. Each success allowed the sender to describe the actions of the same round. For example, if a vampire wanted his companion to walk out of the house, get into the car, and start the engine, the player would need three successes to convey his order. These commands can be transmitted to multiple targets, and the number is equivalent to the character's willpower. However, these scenes could only be transmitted to the target within the sender's line of sight.
[Mind Blast: Blood Breeds can also use this ability to shock or terrify their enemies in battle.] The sender can affect the number of targets in his line of sight equal to his Will. Every successful check will cause a level 1 impact damage to the target because they are shocked by the terrifying scene transmitted by the angry Blood Breed. This kind of mental impact was different from ordinary impact damage. It could not be absorbed or offset. If the impact damage caused by the ability is higher than the target's Determination, the target must undergo a Will check. Once they failed, they would fall into temporary madness.
The storyteller was encouraged to interpret the ideas as a smooth image rather than a simple narrative. You saw a fleeting scene: A pair of lovers passionately embraced and kissed at the door, and then the man left alone in the night. Suddenly, the camera cut to the other end of the street and you saw your hands gripping the steering wheel tightly, your knuckles turning white. Hearing the roar of the car engine, your heart would beat violently for no reason. Most importantly, there was a strong sense of anger mixed with emotional pain and an inexplicable fear of failure that filled your heart.”Don't just say,"He's planning to kill his ex-lover's current boyfriend."”
This not only increased the story, but also forced the player to judge the information the character interpreted. After all, understanding the human mind-especially strong emotions or crazy thoughts-is a difficult and often confusing task.
Author: Zhen Xiaoren User Type: Ordinary 2009 - 3 - 19 17:26:51 Replied
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Remote Vision
In front of the mind, the real world was not a problem at all. Through this ability, the Blood Breed allowed his consciousness to pass through space and dimensions, forming a semi-physical point of view. The character could see and hear the activities of creatures from any distance, even creatures from other worlds.
Rules:
[Cost: 7 HP, Duration: Focus, 1 minute per level]
[Attributes: Intelligence][Skills: [Mystery; Confrontation: Perception]
Character versus target perception. If the ability fails, you cannot try again within 24 hours. The difficulty of the dice roll depends on how much you know about the target, as well as the physical clues you have (if you have any).
─────────────────────
Understanding level, dice roll adjustment value
─────────────────────
Know nothing * mp-3
Indirectly know (you've heard of the target) mp-1
Directly understand (you have met the target before) mp 0
Familiar (You know the target very well) mp 1
─────────────────────
* When you know nothing about the target creature, you must have some kind of clue.
─────────────────────
Cued dice roll adjustment value
─────────────────────
Crossing Worlds (or Different Planes) mp-2
Portrait or picture mp 0
Personal items or clothing, mp 1
Body parts, hair, nails, etc. DPS 3
─────────────────────
If the spell is successful, your consciousness will be connected to a semi-physical point of view close enough to the target, so that you can see and hear the target and their surroundings (within 300 meters of the target).
When "Remote Vision" is active, your physical body will remain in an inactive state and you will be unable to sense your surroundings. On the other hand, your semi-physical viewpoint is seen as your own astral form to some extent, and you can speak (although your voice is as soft as a whisper). You may be detected by the target you are observing (targets who can see or sense invisible or hiding creatures may discover you). If the target moves, you can try to follow him at a perfect speed of 20 meters. However, if he is more than 300 meters away from you (or if you are more than 300 meters away from him), this ability will be terminated.
You can try to use a semi-physical point of view to display an ability, but you must obtain more than 3 successful dice. Demonstrating abilities (or failing to do so) will immediately terminate Remote Vision. In addition, all abilities that you display from your semi-physical point of view will consume twice your health (you cannot exceed the maximum health consumption limit, so you can only display lower level abilities than usual). The HP consumed by you as a semi-physical viewpoint will be absorbed from your physical body.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:27:50 Replied
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spiritual projection
With this powerful ability, the vampires could separate their consciousness from their bodies and become pure spiritual entities. In this astral form, vampires were immune to physical damage and wouldn't feel tired. They could also " fly " on the ground at almost undetectable speeds-even underground-as long as they were in places where sunlight couldn't shine.
When the spiritual entity of the Blood Breed was active, the body would enter a dormant state. Before returning to the body, the Blood Breed would not feel anything that happened to the body. A fragile silver thread connected the soul and body of the Blood Breed. If the silver thread was broken, the souls of the vampires would be trapped in the spirit world, a kingdom full of ghosts, spirits, and shadows. Trying to return to his own body was a long and terrifying torture, and there was no guarantee that he would succeed. Due to the danger of leaving the body for a long time, many vampires did not dare to do so, but those who dared to do so could experience many things.
Rules:
[Cost: 9 HP, Duration: 1 hour, every 9 HP consumed will increase by 1 hour.]
[Attributes: Determination][Skills: Mysterious;
In order to enter the mental state, players needed to cast Determination Mysticism Sensing. The more successful she was, the more focused the spiritual entity of the Blood Breed would be when it appeared, and it would be easier for her to reach the place she wanted to go.
With 1 success rate, you can go to a familiar place. With more than 5 success rates, you can even go to a place far away from familiar territory (for example, the first time you went from North America to the Far East; Try to take a shortcut).
If it failed, the Blood Breed would not be able to separate the soul from the body. The result of a big failure was terrible-the soul of the Blood Breed would be randomly thrown to a corner of the Earth or the spirit world, or suddenly appear at the destination, but the huge impact would break the silver line.
Changing the route or continuing to another place required a bit more Will and a new roll of the die. If it failed, it meant that the vampires had lost their way and could only return along the silver line. Under such circumstances, a major failure occurred. The silver thread was immediately severed, and the Blood Breed's soul was trapped in the mysterious spirit world.
The spiritual entity's movement speed was very fast (usually, the st could be set to 1000 kilometers per hour), but it could not carry clothes or any physical objects. It was said that some divine artifacts existed in the spirit world. If the Blood Race could find them, they could try to use them. However, no matter what, when the Blood Breeds returned to their homeland, they could not bring the Divine Gear back to the material world.
It is impossible to interact with the physical world when using Mind Projection. At most, the vampires would use a little HP to create a ghost-like image. This bizarre form could last for one round before dissipating. During this period of time, the vampires could not affect the material world, but they could speak. Despite the lack of a physical body, the vampires in their spiritual form could still use the sensing spell normally. If st agreed, the blood kin in spiritual form could also use beastification, emotion, necromancy, illusion, and even magic (if she knew it). Of course, this required at least three successful rolls in the initial mental projection.
If two spiritual entities met, they could interact with each other. They could talk, interact, and even fight, just like in the material world. Because they were not in physical form, spiritual entities used mental attributes to replace physical attributes (intelligence instead of strength, perception instead of agility, determination instead of endurance). Since there was no physical form, the only way to hurt another spiritual entity was to cut off the silver thread connecting it to the body. When engaging in such a battle, Willpower would replace Health. If one side lost all their willpower points, their silver thread would be cut off.
Although the spiritualized Blood Breed still had an image in the mortal world (the penumbra mentioned in other dark world games), she could still risk going deep into the spiritual realm, especially when she began to lose her way. Other existences, such as ghosts, werewolves, and a few mages, would also enter the spirit world and affect the spiritual existence of the vampires. Storyteller had best describe the journey in the spirit world as strange, mysterious, and dream-like. It was a vivid and magical world, where the essence of things was more prominent and often completely different from their earthly appearance.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:28:26 Replied
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Perception related ritual:
[Level 1: Detection of Food, Arcane Imprint]
[Level 2: Spiritual Connection, Arcane Vision]
[Level 3: Blood Divination]
Detection of food
? What is the Blood Clan thinking? Zhongming? The approximate location of the specified type of mortal.
Rules:
[Cost: 1 HP, Duration: 10 minutes per Sense level]
[Attributes: Perception][Skills: Mystery; Medium: A needle hanging from a thread
The Blood Breeds could specify the type of human they were looking for before casting the spell. The conditions could be gender, age, race, and appearance, but not occupation, clothing, etc. The range was one kilometer for each level of the sensing spell, up to five kilometers. The higher the number of successful dice, the clearer the position.
secret imprint
The vampires set their own unique imprints that could not be easily discovered or interpreted.
Rules:
[Cost: 1 HP, Duration: 10 minutes per level of Sense. For every additional HP spent, 10 minutes will be added.]
[Attributes: Perception][Skills: Mystery; Medium: A quill dipped in blood
The vampire touched the target surface and said the information that needed to be recorded, leaving a mark (text or image) with the information on the target surface. The size of the mark was about 10 square centimeters x the success die.」,Form? Press? It depends on the person's preferences. Shi? Who can stay? Hidden? Breath (The opponent recognizes the difficulty as Intelligence ??- Shi? Or intelligence? Hidden Seal? (The opponent's difficulty is Calm ?)?- Shi? Or intelligence? What about love? And the fixed fix? No? Who? Yi? Or find it.
Spiritual Connection
When performing this ritual, the Blood Breed would enter the mind of the contact person and communicate with the other party through telepathy at any distance, even if the two parties were in the material and spiritual worlds. The communication would continue until the end of the ritual or the end of the conversation.
Rules:
[Cost: 3 HP, Duration: 10 minutes per level of Sense. For every additional 3 HP spent, 10 minutes will be added.]
[Attributes: Perception][Skills: [Mystery; Intermediary: An item once owned by the contact.]
After the ritual was released, the vampires needed to meditate for an additional minute to establish communication. The details of the call depended on the number of dice that the ritual had successfully checked.
[1 Success: A mental image appears in the character's mind, representing the contact person. Both parties can communicate telepathically.]
Two successes: A mental image appears in the character's mind, representing the contact and his surroundings.
Three or more successes: The character can receive the feelings of the contact person (what he sees, hears, and feels) as if he was there, lasting for one round. If the character was willing, he could continue to connect to the feelings while talking, but he could only connect to one person's feelings. If the connection was connected, he would have to go through a Willpower check in every round. If the check failed, the connection would be cut off.
This ability was not limited to one-on-one communication. A vampire could contact multiple contacts at different locations. The upper limit of the number of contacts was equivalent to his willpower (but he needed to have the items of each contact). No matter how many people he wanted to contact, he only needed to go through a ritual check. As for the communication between groups, the rules were the same.
As for the connection with the creature that received the blood binding, it was automatic. The Blood Binding that already existed between the Blood Breed and the bound provided the required connection, so the Blood Breed did not need to hold an item when contacting the bound. In addition, the vampires could communicate with multiple bound people at once, up to a maximum of three. Unless the bound person had the ability to communicate, they could not take the initiative to contact the Blood Breeds. In most cases, the bound would only respond.
Although no one knew how the third party would intervene in this supernatural connection, neighboring supernatural creatures could detect this connection, just like other supernatural abilities.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:29:20 Replied
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Arcane Vision
After performing this ritual, the vampires could clearly distinguish the supernatural effects within their visual range so that they could better deal with them.
Rules:
[Cost: 3 HP, Duration: 10 minutes per level of Sense. For every additional 3 HP spent, 10 minutes will be added.]
[Attributes: Perception][Skills: [Mysterious; Medium: A crystal eyepieces]
When a vampire wore the goggles, they could clearly see the supernatural aura in their vision, including magical effects, supernatural creatures, magical items, and so on. The character can try to analyze the effect through Intelligence Mysticism. The higher the number of successful dice, the more obvious the effect. However, the character will not obtain the knowledge of how to use the item, the real name of the creature, or the method of casting magic. For invisible creatures and phantoms in sight, the character will immediately gain a chance to resist. If it succeeds, it will be discovered. If it fails, it will ignore such effects.
Blood Divination
This was one of the magic weapons that the Blood Race relied on to defeat their enemies. By inquiring into an unknown existence (in "Infinite Terror," the main body of this existence was the Lord God or his agent in this world), the Blood Clan could solve confusing problems or predict the key to future development.
Rules:
[Cost: 5 HP, Duration: One round, every additional 5 HP spent will increase one round.]
[Attributes: Perception][Skills: [Mysterious; Medium: A large basin of holy water and the vampire's own blood]
The vampires needed to drip their blood into the basin, and at the same time, they decided to ask questions or predict events.
Divination could give useful suggestions or key omens about the things, goals, or actions that a person would do within a week. If your party ignores the message, the situation may change, and the message will no longer be useful. Any attempt to divine the same question within 24 hours would only reveal meaningless, countless possible actions of the target, but there was no sign of which would happen or which was more likely than the others.
If it was a question, the vampire had to say his own question. The blood would condense into a mysterious symbol in the water as the answer, but only the arcane master could understand it. The answer was correct, useful, but hidden, and often a riddle or a short sentence with a double meaning. The higher the number of successful dice, the more accurate and clear the answer.
If it was an omen, the arcane master would have to say the omen, and the blood would spread in the water to display the image as a hint, but only the arcane master could see it. The image was a key hint about the incident, simple and clear. The higher the number of successful dice, the clearer the screen and the more content it displayed. (You can refer to the Elven Queen's Water Mirror in Lord of the Rings.)
Inappropriate questions could not be answered. For example, inappropriate questions like,"How much can I win from this lottery ticket?”(Too specific; try this: "Is this a winnable lottery?")
As long as the ritual was successful, the vampires could continue to ask questions or predict. Each time, they had to spend blood to check. If they failed, the ritual effect would be terminated and the water in the basin would be immediately burned.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:29:46 Replied
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Beastification
The bestial nature was hidden in all living creatures, whether it was a rat covered in fleas or a powerful elder of the Blood Clan. This ability allowed the Blood Breeds to have a close and strong connection with their most primitive essence. Not only could he connect with the deep bestial nature and command animals to complete their work, but he could also control his physical form, grow claws similar to wolves or bats, turn into a cloud of mist, or burrow into the ground. In the transformed state, the vampires could still use other abilities. Of course, in some special circumstances, the st could decide that certain abilities could not be activated. After all, the Blood Breed who had turned into a ball of mist could not use the Emotion spell because he no longer had the eyes to establish the necessary connection. During the transformation, the clothes and personal belongings of the vampires would also change along with them-but large objects could not change with the vampires. In addition, with the improvement of their abilities, the vampires could also rely on their abilities to control the bestial nature of mortals and even other supernatural creatures.
As they became more familiar with the Heart of the Wild, the Blood Breeds became more and more adept at this kind of battle. For every level of Beastification, the character's attack with beast claws or beastly natural weapons will be increased by 1, and the character's natural defense level will be increased by 1.
Blood Breeds without this ability or beast taming skills were rejected by animals. When wild beasts saw vampires, they were obviously uneasy. They would either run away or immediately attack the vampires. On the contrary, vampires with this ability could appease those animals-in fact, animals were often attracted to them.
The key attribute of Beastification was control. The stronger the personality of a vampire was, the more it could influence low-level creatures.
[Level 1: Whisper of the Beast, Call of the Wilderness, Eye of the Predator]
[Level 2: Summon Beast, Beast Territory, Earth Sanctuary]
[Level 3: Suppress bestial nature, awaken bestial nature, Wild Claws]
[Level 4: Beast Possession, Beast Form]
[Level 5: Binding Heart Beast, Blood Mist Soul]
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:35:33 Replied
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Whispers of Beasts
This was the foundation of other beastification techniques. The vampires could establish a connection with animals through resonance, allowing them to communicate with animals or give simple orders. The vampires had to stare at the animals with their eyes and rely on their pure will to convey their requests. Although they didn't need to imitate the chirping, hissing, or barking of animals to talk to it, some vampires found that doing so could strengthen their connection with animals. The gaze of the eyes had to be maintained at all times. If the gaze shifted, the vampires had to look at the animal's eyes again and try to make contact again.
Since Call of the Wild required eye contact, it could not be used on animals that could not see. In addition, the more primitive a creature was, the more difficult it was to connect with its bestial nature. Mammals, predatory birds, and large reptiles were relatively easy to come into contact with. The insects, the insectoids, and most of the fish (with the possible exception of those as large as sharks) were too primitive, too animalistic, and too difficult to approach.
Call of the Wild could not guarantee that an animal would be willing to come into contact with the Blood Breeds, nor could it guarantee that an animal would complete the mission assigned by the Blood Breeds. However, it could at least make animals more willing to approach the Blood Clan. The way the vampires made their requests often depended on the type of animal. The vampires might be able to threaten smaller beasts to take his orders seriously, but it was best for him to ask the large carnivores to complete a series of tasks in a roundabout way.
If the vampires successfully used this power, the animal would use its ability and intelligence to complete the task. Only very intelligent creatures could understand complex instructions (tasks that required timely execution or abstract logic). The commands that animals could understand would be deeply rooted in their hearts and might affect them for a period of time.
Call of the Wild
The creatures in the wilderness had learned how to distinguish between friend and foe, while domesticated animals instinctively avoided them. The vampire who mastered this ability could greatly enhance the wild aura around him, which would make the livestock feel nervous and uneasy. However, this smell would also make animals in the wild recognize them as their companions.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:36:36 Replied
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Eye of the Predator
The vampire who uses this ability can see perfectly in the dark, even in a cave or basement without any light. The eyes of the Blood Breed who activated the Beast Eye ability would turn red, and many mortals would be frightened by the Blood Breed's appearance. At the same time, the Blood Tribe was like a predator that could perfectly hide their killing intent until the decisive blow.
Summon Beast
The Blood Clan's ability to communicate with wild animals became stronger. He could call out the sounds of special animals, such as wolves, ravens, and so on. This kind of cry could unbelievably summon specific creatures. Because every animal had a different cry, the summoned beast could only be used on the same species each time.
All animals within hearing range will be summoned, but you can choose whether to answer or not. The vampires could not control the animals that responded, but they would become close to him, or at least willing to listen to the vampires 'requests.
Beast Territory
He could not tear all the humans who had offended him into pieces. For some people, they should be taught a lesson before they were spared. No matter what, the Blood Clan had a way to leave an indelible mark on the body of a mortal who did not know how to appreciate favors. This talent can create a terrifying fear in the target and make them respect the location of the Blood Breed. It will make a human target not dare to do anything detrimental to the area.
Earth Sanctuary
The vampire who uses this ability can dive into the ground and fuse with the earth. However, the underground vampires could not move in the soil. If they could not come into contact with the natural earth, the vampires could not enter the soil. Wooden floors, asphalt roads, and even artificial turf could prevent the vampires from using this ability to sneak into the ground. Of course, the vampires could tear these obstacles into pieces and expose the natural surface. When they were underground, the vampires were completely unaffected by the sunlight. This was a good choice for many vampires who were prepared to sleep for hundreds of years. These vampires melted themselves into the earth, resting while absorbing powerful power. After entering the earth, the Blood Breed seemed to have become a state between earth and flesh. His existence also became an existence between the physical world and the astral plane. In this state, the vampires could not even be sensed by supernatural powers. Only by completely disintegrating the soil would the vampires in this state be forcefully recalled. The forcibly recalled vampires would be completely awake, and their bodies would immediately form in the nearby soil.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:39:19 Replied
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To suppress the beast
As the most advanced carnivore in nature, the vampires were highly coordinated with the cruel nature that existed in the bodies of all living creatures. The vampires who learned to suppress their bestial nature could use their will to protect a living creature (animal or human) and suppress her bestial nature. This could suppress all the strong and arbitrary emotions of the target-hope, rage, excitement. The vampire had to touch his target or stare into her eyes.
Those living creatures that lacked the fire of bestiality became very docile, and they still appeared very cold under bad circumstances. Even the bravest or craziest of living creatures would become cold and indifferent, while individuals with particularly acute senses might suffer from morbid fear under the influence of this power.
Call out the beast
The vampires could awaken the bestial nature in the victim's heart with just one or two sentences, destroying their rational thinking and ability to judge the reason, and finally falling into a state of rage. Creatures affected by this ability would be completely immersed in the bestial nature in their hearts, trying their best to destroy any possible target. Tragedy would always follow the use of this ability. Note that the target of madness will not go against his inner self, but only act according to his inner bestial nature under the instigation of the Blood Clan. The prerequisite for activating this ability was that the target must be able to hear the voice of the vampires.
Rage The following effects:
Pain, no? Because Is it worth it? Dice? Until heavy? Arrived? Law enforcement?
? The mental shadow? Ability Dice? 2,? Resist Spirit Shadow? Dice? 2。
? Can't? Do you need to think more and test more? What can I do?
?? Can it be a basic ability value? Dice? 1
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:41:40 Replied
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Wild Claws
The vampire who used this ability could turn his nails into long claws. These claws were very sharp and could easily cut through flesh and blood. They could even cut through rocks and even metal. These sharp claws were also a terrifying weapon when used against other supernatural creatures.
Beast of Possession
By staring at the beast, the vampires could occupy the animal's mind. Some of the older vampires believed that since animals had no souls and only had instincts, vampires could transfer their souls into the bodies of animals. Most of the young vampires thought that it was just transmitting their consciousness into the hearts of animals. No matter what, the fragile spirit of an animal was pushed aside by the consciousness of the vampires themselves. When the vampires used their consciousness to control the behavior of animals, their bodies would enter a state of stillness and hibernation until their consciousness returned. The vampires had to look into the eyes of animals (which meant that only animals with eyes were suitable).
beast-shape
The vampires who used this ability could turn into wolves or bats like in the legends of mortals. In addition to retaining his own abilities, the vampire in this state could also obtain the ability to transform into an animal form: For example, the sensitive senses of wolves or the flying ability of bats. Some vampires could even transform into animals that were more similar to the locals: For example, the vampires in Africa could turn into jackals, and the vampires in cities could turn into giant bats.? Success? After the event, it can also be the same? Claw of the Wild? Can? Claws or teeth? Form, caused by it? Harm? Success? Melt? Harmful. Where? Did it work? Was the character still there after the game? Accept Material use? Can I shadow?
Binding Heart Beast
At this level of the Beastification Technique, the Blood Tribe already had a very strong understanding of the Heart Beast. The vampires could control the wild impulses in the bodies of living creatures. The victim would immediately go crazy.
Soul of the Mist
This ability allowed the vampires to transform their physical existence into a cloud of smoke that could not be blown away. In this state, the character could pass through the door and the thin tube, passing through any tiny gap unimpeded. Some vampires believed that this was the final form of the vampires in the material world, while others believed that this was evidence of the immortality of the soul.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:44:12 Replied
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Beastform related ritual:
Level 1: Nature, Beast Totem;
Level 2: Confess? Nature, Magical Beast Totem;
[Level 3: Release] Nature, dragon totem;
sexual
? Blood Breeds could resist the effects of Fear.
Rules:
[Cost: 1 HP, Duration: 10 minutes per level of Beastification]
[Attributes: Control][Skills: [Mysterious; Medium: A wooden stick]
Character? Consumed 1? Willpower could suppress anything during the duration of the ritual? Type of fear? Effect. Can I? Resistance? He would use it later.
Beast Totem
? The vampires could temporarily obtain some of the characteristics of wild beasts.
Rules:
[Cost: 1 HP. Duration: 10 minutes per level of Beastification. For every additional HP spent, 10 minutes will be added.]
[Attributes: Control][Skills: [Mystical; Medium: Fur of related animals]
After the character performed the ritual, they could obtain an additional dice roll reward equivalent to the number of successful dice on the skill judgment related to the type of animal. Usually, animals were only good at sports (climbing, jumping, swimming), stealth, and survival. Some social skills could be used on animals of the same type.
Taming? sexual
? Blood Breeds could better control the bestial influence in their bodies.
Rules:
[Cost: 3 HP, Duration: 10 minutes per level of Beastification]
[Attributes: Control][Skills: [Mystery; Medium: A section of iron chain]
Is the character resisting the beastly influence of rage? No need? Consumes willpower, and there will be no penalty for losing willpower when affected by the cold bestial nature.
Monster Totem
? Blood Breeds can obtain some of the abilities of magic beasts.
Rules:
[Cost: 3 HP. Duration: 10 minutes per level of Beastification. For every additional 3 HP spent, 10 minutes will be added.]
[Attributes: Control][Skills: [Mystical; Medium: Fur of a related monster]
After performing the Ritual, the character can obtain a special ability of the type of monster (such as the healing or teleportation ability of the unicorn, the smoke or flight ability of the nightmare beast). The number of times the ability is used is equal to the number of successful dice. At the same time, the character can use some social skills against monsters of the same kind.
Let go sexual
? The vampires could freely indulge their inner bestial nature and kill in a state of rage.
Rules:
[Cost: 5 HP, Duration: 10 minutes per level of Beastification]
[Attributes: Control][Skills: [Mysterious; Medium: A wooden stick]
The character will not be enraged by external factors during the duration of the ritual, but he can enter the rage state at any time with his own consciousness.?,Once you enter a state of rage, you will not be able to recover until the end of the ritual. Not for the whole day after the ceremony? Because of anything? Therefore? I'm in a rage.
Divine Dragon Totem
? The vampires could obtain the abilities of the dragons.
Rules:
[Cost: 5 HP, Duration: 10 minutes per level of Beastification. For every additional 5 HP spent, 10 minutes will be added.]
[Attributes: Control][Skills: [Mysterious] Medium: Dragon Scale
After performing the Ritual, the character can obtain part of the dragon's ability (Spit: Damage: 6, 60 meters, once every 4 rounds;[Dragon's Might: Creatures within 10 meters are affected by Fear. Difficulty: 3][Dragonshard: Resists 3 points of damage from technological weapons in each round.] The total number of times all abilities are used is equivalent to the number of successful dice. At the same time, the character can use some social skills on the dragon.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 17:46:02 Replied
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