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Dark Night Ritual:
[Level 1: Sleepless Night]
[Level 2: Dark Sanctuary]
[Level 3: Night God's Warning]
sleepless night
After casting it, the vampires can overcome their sleeping nature.
Rules:
[Cost: 1 HP, Duration: 1 day per level of Dark Night]
[Attributes: Control][Skills: Mysterious; Medium: A silver bell and a gong
After performing the ritual, the vampires could stay awake all day without sleeping.
A dark refuge
This ritual could prevent any light from entering a 20-meter radius around the location of the ritual. A mysterious darkness covered the area, blocking curious gazes and probing. Light would be reflected from windows or miraculously blocked from doors or other entrances.
Rules:
[Cost: 3 HP, Duration: 1 hour/level of Dark Night, 1 hour for every additional 3 HP.]
[Attributes: Control][Skills: [Mystery; Medium: The caster must use his own blood to mark all the windows and doors that need to be used.]
This ritual could resist the entry of any light (note, this also meant that the people inside could not see the situation outside through the light), and if there were supernatural effects that attempted to detect the inside of the range (such as perception, spiritual power, etc.), they had to compete with the results of the successful dice of the ritual. During the duration of the ritual, the caster must stay within a 20-meter radius.
Night God's Warning
This ritual allowed the vampires to wake up at any sign of danger, as long as the character was in the dark. If any potential harm were to occur, the vampires would immediately wake up and be prepared to face trouble.
Rules:
[Cost: 5 HP, Duration: 1 hour/level of Dark Night, every additional 5 HP will increase by 1 hour]
[Attributes: Intelligence][Skills: [Mystery, Medium: This ritual requires the ashes of burning feathers to be spread over the place where the vampires sleep.]
This ritual had to be performed immediately before the vampires fell asleep, and the place where the vampires were couldn't have bright light. Any disturbance during the ritual would render the ritual ineffective. If there was any danger, the vampires would wake up and ignore the rules of being caught off guard.
Author: Zhen Xiaoren User Type: Ordinary 2009-3- 19 19:29:51 Replied
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necromancy
Necromancy was both a special ability and a type of magic knowledge. Necromancers? To study the secrets of death? Bright? Yes. He? To find the cause of death Appearance, including? Death, or one? Instant death ability. Necromancy was somewhat similar to mystical arts. It was not a strictly linear level. It was composed of a series of paths and accompanying rituals. Well-trained and powerful Blood Breed Necromancers could summon the dead, banish or imprison souls, and even put ghosts into living or dead bodies. There was no doubt that Necromancy was not widely spread among the Blood Breeds, and other Blood Breeds would try their best to avoid it and ignore its owner.
Over the centuries, the school of Necromancy had been changing. In the end, there were only three different paths of Necromancy suitable for the Blood Breeds. All necromancers first had to learn the path of the grave, and then learn the path of bones or the path of dust when time and conditions permitted. The path of the tomb was the fundamental path of the character. When the character leveled up, the skill would automatically level up. As for the Bone Path and the Dust Path, he had to use experience points to purchase the second path.
Just like mystical arts, undead arts also gave rise to a series of rituals. Although it wasn't as fast as basic undead spells, the ritual could produce long-term effects. Naturally, the elements required for the Necromancy Ritual were corpses that had been buried for a long time, the hands of hanged people, and so on. Therefore, it was not easy to find suitable materials. The lack of sufficient raw materials limited the frequency of the Necromancy Ritual, which also made many other vampires secretly heave a sigh of relief.
The Way of the Tomb
The path of the grave was the basic path of undead magic. What it taught was the most basic and important content: The principles of poison, the control of life, and the power of plague.
[Level 1: Hungry Spirit Torment, Repressed Vitality, Death Gaze]
Level 2: Mask of the Dead, Purification, Scorpion's Stinger;
[Level 3: Suppress Health, Heal, Dayan's Roar]
[Level 4: Malevolent Wind, Clone, Baal's Touch]
[Level 5: Heart of Darkness, Revival, Death's Spit]
Hungry Spirit Torment
The vampires used the power of the underworld to torture their enemies, causing them to fall into an insatiable hunger and even deviate from basic morality. The Blood Clan could? One? Eyes? Feeling Strong? Bloodthirsty. If the target is affected, then what? Eyes? Or even? Eating raw meat? Guan? He wanted to eat other creatures raw. Supernatural creatures? Attack uncontrollably? Where? The person who arrived. Do you care? Where? Food, only in the law? Before the effect of the [1] disappeared, Can't I? Obtained? Feet.
Lost in nature The ability counteracted the Blood Breed's own ability.
Restrain one's vitality
The Blood Clan could extract vitality from a person, making them weak and helpless. Therefore, even an athlete would find it difficult to reach a child.
death gaze
It would take a lot of time for a person to find out useful information about how a corpse died. Many crime scene investigators were proficient in this spell. This spell allowed a vampire to discover the cause of death and time of death of a creature at a glance. Therefore, the vampires could recognize that the evidence of the cause of death that was considered sufficient in modern courts was actually a strategy to shift the real cause of death. [] Due to the limitations of the ability, Death Gaze could only reveal death and not the effects of the environment. If it was used on a human corpse, for example, it could reveal that the person died of artery damage two months ago, but it could not tell the caster that the victim had also taken an excessive amount of strychnine when he died. However, sensory limitations were easily overcome (for example, finding a dismembered body and discovering that the cause of death was a stab wound to the heart rather than obvious flesh rupture). Even if the physical evidence of the cause of death had dissipated (such as the body turning into dust), the ability would still reveal what killed it and how long it had been dead.
Mask of the Dead
Even the smartest coroner would be confused by the effect of this ability, and the vampires were able to maintain the law of seclusion. The vampires could change the appearance of death by adding or removing the details of a corpse. For example, the vampires could change the small pile of ashes left behind by a person who was burned to death to make it look like she was killed by a stab wound in the neck. In this way, vampires could make the filthiest murder look like an accident or natural cause, or achieve a perfect innocence (a heart that stops beating quietly at night or falls down the stairs) and frame someone as a murderer even if she had never done anything like it.
purification
The vampires used this ability to purify life, including plants, animals, humans, and supernatural beings. By gathering his blood magic on the target, all toxins, infection, and diseases would be expelled from the body, turning into a pool of black viscous liquid. The purification process was either completely successful or completely ineffective. A vampire could only make one attempt to purify a specific disease or poison of a target. The vampires must be able to come into contact with the target in order to use this ability.
Scorpion's Stinger
The vampires could turn their blood into a powerful poison to destroy the target's life force. This ability made other supernatural creatures who knew that the Blood Race had this ability feel a strong sense of fear. Blood Breed Assassins knew how to use poisoned weapons to poison their targets in one hit.
Suppress life
The vampires could temporarily suppress the signs of life. From the outside, the victim was a real corpse. The physical signs of death entering the body were different from **(strictly speaking, the signs of death, the loss of elasticity, the loss of scalp and fingertips, and the pool of blood at the bottom of the body). His will and soul had left. This ability can only be applied to a willing creature. The caster determines the conditions to awaken the target (such as being hit or hearing a dog bark)
Author: Zhen Xiaoren User Type: Ordinary 2009-3-2012:02:32 Replied
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treatment
This ability allowed the vampires to heal even the most serious injuries, whether the target was a vampire or a mortal.
Da Yan's roar
This terrifying ability allowed the vampires to drown the target with their own blood. The vampires could burst the target's blood vessels with a thought, allowing the target's blood to fill his lungs and drown the target. The concentrated blood would even destroy the target's body from the inside, making the vampires who did not need to breathe immune to the damage of this attack. This kind of attack had no visible traces, so many vampires preferred this kind of attack without any clues.
wind of disease
The breath of the Blood Clan emitted a rotten smell, causing the enemies around him to cause a rotting effect similar to the late stage of lepers. The victims could be supernatural creatures or mortals. As one of the most vicious direct attack spells, the Vicious Wind twisted and destroyed the physical form of a living thing, destroying it with corrosion and destruction. This attack was cruelly effective, but it was rather hidden and not exposed. His flesh rotted and died, his bones twisted, cracked, and turned into ashes. His blood coagulated on the tissues and pus. Every part of the body that receives this attack will appear to be the effect of natural decay. They will not be mistaken for anything other than abnormality. Of course, anyone who witnessed the spell would know what it was, because the victim was tortured by the decay in the tomb. The terrifying nature of the disease caused everyone who saw the victim to run away from him, and only his closest friends would try to help him.
cloning
The vampires could imitate living creatures and create new bodies.
Baal's caress
With the help of Barr's caress, the vampires could turn their blood into a terrifying corrosive agent, completely destroying the body of any creature or undead. In the Middle Ages, when facing the Crusader Army, the Blood Breeds had once used the sharp blades that they had licked to fight. These sharp blades were stuck with this terrifying lubricant. Barr's caress could be applied to any weapon with a blade, such as a dagger or a sword, or it could be applied directly to the fingers and claws of a vampire.
Heart of Darkness
This was the ultimate power of undead magic. Those vampires who were proficient in undead magic could take their hearts out of their bodies. This required hours of terrifying surgery. This would only work on new moons or moonless nights. The rest of the time, the ritual would fail. After taking out the heart, the vampire placed it in a small clay jar and carefully hid it. She would no longer be affected by the wooden stake that was nailed into her chest, and it would be easy for her to resist the madness. After all, the heart was the source of emotions.
As long as his heart was not destroyed, he would not truly die. This ability allowed the vampires to reconstruct their bodies after they were destroyed. The soul of a vampire could use the dust to reconstruct its body. This might take some time, but in this state, the vampires were almost indestructible. The reconstructed body might not be exactly the same as the original, but at least it was close enough.
The vampires carefully kept their hearts away from danger. If someone had taken her heart, then the Blood Tribe could only beg that person to be magnanimous and let her go. To destroy a vampire's heart, it had to be thrown into a fire or exposed to the sun. If they did so, the Blood Tribe would immediately die on the spot and be burned into a pile of scorching ashes and charred bones. If a wooden stake was nailed into the heart of a vampire, it would immediately cause the vampire to fall asleep.
resurrection
This ability allowed the vampires to re-inject life into the bodies of the dead, restoring their vitality instead of their souls. Unless there was a soul that could reunite with the corpse, it would only be a zombie that had no thoughts and was completely controlled by the Blood Breeds.
The spit of death
The spit of the Grim Reaper allowed the vampires to spurt out a large amount of tiny droplets with terrifying corrosive power in a manner similar to speaking.
Author: Zhen Xiaoren User Type: Ordinary 2009-3-2012:05:43 Replied
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Bone Path
The path of bones focused on corpses and the methods to bring dead souls back to the real world, either temporarily or permanently.
[Level 1: Apprentice's Broomstick, Changing Face]
[Level 2: The Stumbling Tribe, reconstructing flesh and blood]
[Level 3: Skeleton Guard, Bone Remodeling]
[Level 4: Soul Capture, Devour the Dead]
[Level 5: Demon possession, devouring the living]
Apprentice's Brooms
With this ability, the Necromancer could revive a corpse and perform a simple activity. For example, the corpse could be used to carry heavy objects, dig, or stagger from one place to another. The resurrected corpses would not attack or defend themselves if they were hindered, but they would try to achieve the goal they were given before they returned to silence.
change one's appearance
Blood Breeds with this ability could change their physical characteristics, such as: His height, body shape, voice, facial features, skin color, and so on. But these changes were limited to a small range-for example, no more than a foot in height. She had to personally bring about this change and shape her own flesh and blood step by step.
The Stumbling Clan
Sometimes, loyal and reliable living guards were not enough. No matter how reliable a mortal was, there was always a chance for betrayal. No matter if he relented because of sincere friendship, mysterious oppression, or even torture, it would cause him to betray his master's trust. What would happen if an aggressive Necromancer offered help? The hobbling race awakens one or more dead bodies that are full of dedicated slaves if they never betray. Such servants lacked reaction and motivation. They were more composed of stubborn determination, never tired of pursuing the goals set for them. Usually, such undeads only had a certain level of comprehension, slightly better than smart dogs. They understand visual clues (such as the door they are guarding being opened) and auditory commands ("Protect me!”),However, he could not perform actions that required abstract intelligence. They only had limited memory, but they could not make the most basic associations or inferences. (They can, for example, vaguely remember that their master changes their clothes once a day, but they can't know if he will do the same thing tomorrow.))They did not have the initiative of humans. These corpse slaves were not stronger than when they were alive, but they never got tired and did not feel pain at all. They didn't need to eat, sleep, and keep doing what they were told to do until they were told to do something else, even if that task required them to break their bones trying. They had never experienced fear, had no need for self-protection, and had no will to be controlled by others. They can be taken away from their master by the necromancer who cast this spell.
Reshaping flesh and blood
This ability was somewhat similar to the ability to change one's appearance. However, it allowed the Blood Clan to cause drastic and permanent changes to other creatures. The vampires often used this ability to transform their servants into terrifying monster guards to intimidate their enemies. Only flesh (skin, muscle, fat, and cartilages, but not bones) could be remodeled.
Skeleton Guard
Similar to the Stumbling Clan, the Blood Clan had further developed his ability to control death. Now, not only corpses, but even ancient bones would succumb to his will and become powerful guards to charge forward.
Skeleton Guard
Similar to the Stumbling Clan, the Blood Clan had further developed his ability to control death. Now, not only corpses, but even ancient bones would succumb to his will and become powerful guards to charge forward.
Seize the soul
This ability worked on the living, not the dead. It could temporarily transform the soul of a living person into a ghost, so the necromancer could strip the soul from the body of a living person or a supernatural creature. When a mortal's soul was expelled from the body by this ability, it would become a ghost. Its only connection with the real world was its empty body.
The Devourer
When a Blood Breed was in desperate need of energy, this spell was a terrifying but convenient sorcery, allowing the caster to draw power from a dying soul without killing it (although this would definitely cause harm). A vampire could absorb the remaining life force of a wounded person to restore her health or "burn" the aura of an endless soul. She could absorb this energy and use it as she wished. Spells would not work on animals, and nothing would happen if they were used. If it was used on other supernatural creatures, the spell would not allow the Blood Clan to obtain anything. Generally speaking, spells were used on a mortal or a ghost, and any attempt to go beyond its program would not bring benefits to the caster.
demonic possession
Demonic Possession allowed the Blood Clan to insert a soul into a recently dead body and reside there for a period of time. This would not cause the resurrected corpse to become anything else, and it would inevitably decay within a week. However, this would give ghosts or freely wandering souls (such as vampires who used telepathy) a temporary residence in the material world.
Devour the living
The vampires consume a healthy life force or cannibalism. Just as he could deal with a patient under the shadow of death, the mage could now consume a healthy soul, a person who had not been contaminated by the tomb, to restore his mana or steal the will of the victim. If it was applied to the same kind, it could even recover one's own HP.
Author: Zhen Xiaoren User Type: Ordinary 2009 - 3 - 2012:08:56 Replied
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The Way of Dust
The Path of Ashes allowed the Necromancer to see the land of the dead and even affect the things there. Of the three paths of the undead, the Path of Dust was the most dangerous. This was because the more this path was used, the more weaknesses the undead would expose to the ghosts.
[Level 1: Perception of Death, probing ghosts]
Level 2: Talk to the dead, summon ghosts;
[Level 3: Touch of Dust, Ghost Manipulation]
[Level 4: Door to the Underworld, binding ghosts]
[Level 5: Control the Dead's Barrier, dominate ghosts]
To peep at one's deathbed
This ability allowed the Necromancer to look into the eyes of the corpse to understand the last thing the deceased saw. This scene appeared in the eyes of the corpse and could only be seen by the Specter himself.
To detect ghosts
This ability allows the Necromancer to see through the Barrier of the Dead, the mysterious barrier separating the living world from the Underworld. The Blood Clan could see the weight of death around a person-not the moment of his death (unless the target had a fatal disease), but how often he encountered death (whether he knew it or not). Those who have suffered the loss of many loved ones or those who have killed many will bear a heavy burden. This vision also worked on objects or places. Similarly, the vampires could observe ghost-like buildings and objects, the scenery of the illusory land, and even the ghosts themselves. However, the problem was that when the vampires stared at a ghost, the observer would notice it, which could lead to unpleasant results.
Talk to the Dead
The vampires could see, hear, and talk to ghosts. He could also detect their hidden forms if they chose to hide or not reveal themselves. He could see the spirits too, but their obscurity prevented him from hearing them unless he had telepathy. Similarly, the vampires could talk to the corpses of the dead and make the dead answer questions.
Summon the ghosts
This power could allow the Necromancer to summon a special ghost from the Underworld, or send a normal summon to the nearest ghost within the range of his senses. He could summon one or more ghosts that he knew, or a specific type of ghost (for example, a male ghost or a little ghost), or even summon all the sleepless shadows within his sensory range (in other words, the one closest to him). The ghost came to the caster as fast as it could, even if it could not exceed the maximum distance it could get from its chain anchor.
Many ghosts cannot be summoned-they are destroyed and cannot return to the mortal world, or they are lost in the eternal storms of the Underworld.
Touch of Dust
By using this ability, the Blood Breeds gain the power to interact with ghosts or virtual entities through the Dead Barrier. (An incorporeal existence is usually a chain anchor of a spirit, and usually continues to exist in the illusory even if its physical body is connected to something and turns into dust.) To a necromancer who used this ability, ghosts could be physically touched and attacked. In addition, the Necromancer could pick up items from the Underworld and climb buildings in the Ghost Realm (in the eyes of the observers in the real world, he was climbing in the air!)Moreover, they normally existed in two worlds. On the other hand, the Necromancer was also a physical entity to the residents of the Underworld, and it was the same for their weapons. For example, she could pull out a phantom hammer from a twilight room and hammer a nail into the wall. She could take out the illusory image of the broken key in the lock, turn it into a material object, and use it to open the room she wanted to enter but was blocked by the physical lock. This spell could also create nether objects. Blood Clan Mages usually lived in secret places where such items were stored, and they could use Touch of Dust to grab them when needed.
Manipulate Ghosts
The vampires could force a ghost to do something. Each success can give a simple command ("Attack!”"Run!" "Stand there!"
underworld door
The Blood Clan created a portal that allowed those who passed through it to enter the realm of the Underworld. They became incorporeal entities until they left the portal. In the Underworld, they could touch ghosts, pick up items from the Underworld, or read ancient scrolls hidden there. They could also encounter physical or magical battles with ghosts, damaging their nether energy. On the other hand, the angry ghosts would also beat up the visitors and cause them harm.
Binding Ghosts
A vampire who has just died (within the last hour) or who holds the dead to a physical anchor rather than to where they were born. (The dead will appear immediately after the physical death, as long as they die within the duration of the spell.)Similarly, the vampires could summon a ghost from the Dark World and make it appear beside them. This ability was most often used to learn ancient secrets, such as the location of lost treasures or the existence of missing heirs.
Control the Dead Barrier
It was a little exaggerated. Controlling the Wall of the Dead was an ability that allowed one to freely control the barrier between the worlds of life and death. Through this, the necromancer could easily bind the ghosts to work for him or prevent the ghosts from coming into contact with the material world.
Dominate ghosts
This ability allows the vampires to attack the ghosts as if they are in the land of the dead, causing damage to them. The vampires themselves were still in the material world, so ghosts could not fight back against the vampires. On the contrary, vampires could also convert this effect to inspire a ghost, restoring the unconscious ghost to its original appearance when it was alive, and transforming an ancient ghost into a more powerful ghost.
Author: Zhen Xiaoren User Type: Ordinary 2009-3-2012:12:19 Replied
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