Super Awesome in Online Games
6 The First Ranking

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At 7 PM, I took off my gaming helmet and let out a long sigh. Fortunately, the fatigue from the game wouldn't be brought to reality. Even if you were exhausted in the game, you wouldn't feel uncomfortable in reality. He couldn't help but admire Virtual Technology.

I went to the food stall for a meal. I didn't log into the game directly, but logged into the official website of Peerless. Since the demon world hasn't been opened yet, it's considered a special area. There's no way to communicate with the outside world at all, so if I want to know more about the game, I can only go to the forum.

I haven't introduced the information settings of Peerless, so I'll add them here. The map of " Peerless " was divided into three continents. The players in Asia were all in the Eastern Holy Continent, Europe was called the Western Continent, and North and South America were called the Mero Continent. Each continent was divided into different regions according to the country. The ratio of the game map to reality was 2:1。The country I'm in is called the Dragon Fire Country in the game. The Dragon Fire Country had a system imperial city called the Holy Dragon City. There were also nine main cities: Pangu City, Shennong City, Xuanyuan City, Nuwa City, Luoshen City, Huaxia City, Spring Rain City, Autumn Leaf City, and Ice Snow City. Each main city had 12 medium-sized cities, and each medium-sized city had 10 small-sized cities.

The races in Peerless were divided into humans, orcs, elves, gods, and demons. The Orcs had the strongest physiques, and their love for damage did not affect the players 'speed. However, low Agility was also the Orcs' biggest weakness. Elves were known for their agility, but they had low defense and low health. Celestials recovered their vitality the fastest, but their attacks were weak. The magic of the demon race recovered the fastest, but light magic was his nemesis. The human race had high luck, and the other attributes were balanced. There was nothing outstanding about them.

Peerless was connected to the World Bank, exchanging in-game gold coins with real-life currency. 10000 copper coins =100 silver coins =1 gold coin =1 World Dollar =1RMB. After the three wars, Country Z had become the number one country in the world. The currency swap would begin half a year after the game was launched to prevent a large amount of real-life currency from entering the game and destroying the balance of the game. The ratio of time between the world and the real world was 3:1. In other words, the currency exchange could only be carried out after a year and a half.

Peerless claimed that there were absolutely no bugs. If there were bugs, you had the right to use them legally. There were no GMs participating in the game, and the game's official agent only entered the game to answer the players 'questions.

Peerless had a main server, and each country was a sub-server. The servers were interconnected, and after players reached a certain level, they could enter and exit through the national borders and go to other servers. The total server capacity was the largest model in the world today. It could simultaneously connect 10 billion people without using a computer. Its performance could be considered powerful.

As for the rules of leveling up, every time a player leveled up, they would receive 4 free attribute points, which would be distributed by the player.

As for the rules of the profession, when players reached level 10, they could change professions according to their attributes. In Peerless, the professions were divided into Warrior, Mage, Knight, Assassin, Thief, Priest, and hidden professions. The hidden profession could only be successfully changed after the player triggered the hidden storyline.

When the player reaches Level 30, they can complete the Promotion Quest and undergo the first transition. They will also obtain the corresponding title, such as Warrior becoming a Berserker or Warrior becoming a Level 1 Warrior. After obtaining the title, their class skills will increase by 5%.

The missions were divided into five levels, A, B, C, D, and E, according to the difficulty level. The players would randomly pick the missions. If the mission failed, no experience would be deducted for the first time, experience of the same level would be deducted for the second time, and the third level would be reduced by three levels. If the requirements were met and the class was not changed or advanced, the experience gained from killing monsters would no longer be obtained, and the player would not be able to level up. Level 50 for the second transition advancement, and every 30 levels after that.

After players changed classes, they could learn basic and intermediate class skills from the various professional guilds. The advanced skill system did not provide skill books and could only be used to kill bosses. The drop rate of Peerless was low. Two words, too low. Three words, rather…low.

As for the rules of death, players were protected by the system before Level 10. They would not lose EXP if they died. If you die after Level 10, you will lose 1 level of experience. Even if you were already at Level 20 with 99% EXP, once you died, you would immediately become Level 19 with 0% EXP. All attributes will be halved, and will automatically recover after one month in the game. The equipment would be dropped based on good and evil value and luck.

After death, players could not be revived immediately. Instead, they would go to the Underworld and receive the judgment of the system. According to the player's good and evil value, the player would be judged to be a volunteer for the system. The duration of the volunteer was determined by the value of the good and evil value, but it could not be less than 24 game hours. During the volunteer work period, other than communicating with friends, you are not allowed to do anything unrelated to volunteer work.

All in all, the system's punishment for death was still very severe. The punishment for the death of a Red Name player was even more severe. Red Names were not protected by the system and could not enter system main cities or trade with NPCs. After death, all equipment would drop, and all attributes would be halved. They would never recover. The time spent on volunteer work was 10 times that of ordinary players.

The servers of all countries in the world were running at the same time, but teleportation between countries was not allowed. Only when players reached level 150 and completed the mission of opening the national gate could they teleport to other countries at the national border teleportation point. Players who forcefully entered other countries were not protected by the system. Killing and being killed would not give them any good or evil points. They could fight monsters in other countries to level up and kill bosses to drop equipment.

The drop rate of the game is extremely low. The drop rate of Dark Gold equipment is 1./** , Celestial Artifact drop rate is 1/** , the drop rate of divine equipment is 1/** It was difficult to drop a divine artifact. However, the experience points required to level up were extremely high. It was said that it was to increase the playability of the game. Of course, it was definitely playable. Some players had calculated that if they spent all their time online to level up, it would take five years in real life to reach the top level 300, which was close to 15 years in the game. In order to protect the health of the players, the maximum online time of the players was 18 hours per day. After 18 hours, they would be forced to go offline.

In the game, if players of the opposite sex came into close contact with each other, if the other party filed a complaint, the system's punishment would be very severe. It was basically equivalent to being banned.

There were no special rules for pets. It was basically the same as other online games. There was a loyalty level. The maximum value was 100. When it dropped to 0, the pet would escape and betray its owner.

I briefly looked through the posts that the players had posted, but there wasn't any useful information. Just as I was about to log into the game, I was attracted by a post. In the Peerless Rankings, the post wrote: "The mainframe has been running for two months (in-game time). Today, the leaderboard has finally been opened.

Level Rankings:

1. Fearless Rampant Level 27 21%

I'm the Arrogant, I'm the Madest Level 26 46%

Level 26 Berserker: 30%

4. The World Will Not Be in Chaos Level 26 10%

5. WindWithoutTrace, Level 25, 83%

6. Long Sky Waning Moon Level 25 10%

Level 24, 59%

8. Li Tianya Level 24 50%

Dragon in World of Martial Arts Level 23 10%

10. Drifting Snow Level 21 25%

It was extremely difficult to level up. In the two months of the game, the highest level was only level 27. The experience required to level up was extremely high.

Wealth Ranking:

I am a Merchant 350,800 gold coins

2. I'm the most arrogant, I'm the most crazy, 310,000 gold coins

3. Dragon in Jianghu: 300,000 gold coins

Those who had less than 300,000 gold coins could not be listed on the Rich List, so there were only three people on the Rich List. In a situation where game coins and real money could not be exchanged, and the drop rate was extremely low, those who could raise more than 300,000 gold coins were indeed money-making experts. However, it could not be ruled out that the gold coins of a family were concentrated on one person.

Equipment Rankings:

1. Bloodthirsty Tiger Head Spear, Yellow-Gold Points: 3,600

2. Divine Wood Medicinal Cauldron, Yellow-Gold Points: 3,450

3. Ring of Wind, Yellow-Gold Points: 3,400

4. Frostglow Sword Gray-Silver equipment: 3,100 points

5. Silver Spirit Bracer Gray-Silver Equipment Points: 2,980

6. Gale Boots, Gray-Silver equipment, 2,870 points

7. Wood Extension Bow, Gray-Silver equipment, 2,500 points

8. Gray-Silver Dark Axe Points: 2,300

9. Black Magic Spear, Gray-Silver equipment, 2,100 points

10. Blood Wolf Armor Gray-Silver equipment, 2,000 points

Only Gray-Silver equipment and above could enter the rankings. The peerless drop rate…I won't say anymore.

Prestige Rankings:

1. Sky Waning Moon 3,500

The World Is Not in Chaos

WindWithoutTrace 3150

Flowers Don't Flow When They Fall Into the Water

V. Running amok 2700

I'm the Most Arrogant, I'm the Most Mad

Berserker 2,500

Ice 2300

Dragon in Jianghu

Tenderly Like Water 2000

Reputation could be obtained by fighting bosses, doing missions, and so on. In terms of reputation, I'm number one, and now I have more than ten thousand. Unfortunately, I'm in the Demon Realm and can't be on the rankings. It was a good opportunity to become famous.

Beauty Rankings:

1. Smiling sweetly

2. Clear Sky and Bright Moon

Third, Bing 'er

Fourth, Yun Mengjiao

Five, Snow Drifting

Sword Dance, Beauty

Hua Qingcheng

Eight, tender as water

Supreme Beauty

Zi Linglong

There was a 20% increase in the game's appearance. Even a dinosaur would become a beautiful woman if it was increased by 20%. In "Peerless", dinosaurs had long disappeared. It was all beautiful women. Damn!!!!

This book comes from:m.funovel.com。

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