" Dream Scar " was a virtual online game developed by the " Soaring Dragon Corporation ". When playing the game, one would be asleep, just like a dream, so the game was named " Dream Scar ".
The game was scheduled to open beta on October 1st, 2013 at midnight. The first batch of 10 million accounts would be released. Seven days later, the second batch of 20 million accounts would be released. Half a month later, the game would be fully released. It could support 10 billion people online at the same time. The game was completely free.
The maximum online time in a day is 12 hours. When the time is up, the system will give a notification. If the player does not log out at that time, the system will force the player to log out. The special mission system will determine that the game time and real time are 2:1. It allows players to have time to grow. Players above the age of 16 can log into the game with their ID number and account number. Those below the age of 16 cannot enter the game.
The game was 99% realistic, and the game was managed by the AI Dragon God. Dragon God was only responsible for the maintenance and sales of the equipment, and did not interfere with all activities of the game. Without the consent of the AI, no information related to the game could be investigated. Every time the content was updated, the AI would automatically update the content, and the updated information would be provided by the AI.
The game had no GMs, no bugs, no cheats, no boosters; One person, one account, one character. The deleted character cannot create a new character within one month of real-life time. After the delete, all account data will be cleared. There was no absolute balance or fairness in the game. Everything was possible, and all the gains depended on one's own hard work and luck.
There were only humans in the game. Warrior, Knight, Mage, Archer, Assassin, Thief, Hunter, Priest, Hidden Classes: Taoist priest, swordsman. The secondary professions were divided into blacksmith, tailor, and apothecary.[Hidden sub-classes: Appraiser, Weapon Craftsman, Traps Master.]
A character could change classes five times, 10, 20, 40, 60, and 80 respectively. Every class change had new skills to learn. All the basic skills of the first class change could be learned from the class change NPC for free. The skills of the second class change had to be purchased from the NPC. After the third class change, the skills could only be obtained from doing missions or killing monsters. Some special skills could only be obtained from mission rewards or killing bosses.
The skills of the supporting classes were taught by NPCs. There were no skill books, and the skills obtained depended on one's luck. All combat skills were divided into beginner, intermediate, advanced, and top-tier.
The support skills were divided into beginner, intermediate, advanced, master, grandmaster, immortal, and divine levels.
As long as one's proficiency reached the grandmaster level, they could advance. Above the grandmaster level, special opportunities were required to advance.
Money setting: 1 Diamond Coin =100 Gem Coins = 10000 Gold Coins =1000000 Silver Coins. The game will be fully launched half a month later. The RMB and game currency exchange system will be launched. 1 Gold Coin =1 RMB. There will be a 1% handling fee for the exchange. The highest handling fee is 10000 RMB.
The distribution of the game cities were: the main city-Qilin City, Azure Dragon City, White Tiger City, Vermillion Bird City, Black Tortoise City, Ice Snow City. There were dozens of various small cities, and there were unlimited novice villages. Each novice village was randomly assigned 1000 players.
Pet System: Each player can bring a pet. Special missions can obtain the number of pets to carry. Pets can gain experience from their owners fighting monsters or being characters. Pets can also grow by fighting monsters themselves. Pets can be changed, and their owners can also gain experience from fighting monsters. The level of the pet will not exceed the owner. There are 10 levels of pets. Levels 1- 4 are ornamental pets, levels 5- 8 are combat or auxiliary pets, levels 9 are immortal pets, and levels 10 are divine pets. The probability of obtaining pets above level 8 is low. There were also super divine pets above level 10, and the chances of obtaining them were extremely low. Level 5 to 8 pets could grow, and the highest could only grow to level 9. A level 9 pet can evolve to level 10. The evolution conditions are extremely high, but the conditions are unknown.
1--4 The pets were basically cute cartoon type, which didn't take up pet space. There was no limit to the number of pets that each person could bring, regardless of the owner's experience, but they needed to be fed. Pet food could only be bought in the pet shop, which was divided into fruit and meat.
Pet Eggs only dropped from Bosses and special maps. The chances of obtaining them from quests were very low. One could capture a newborn Boss as a pet.
If the pet's loyalty is lower than 50, it will choose to defect. If the pet escapes, the player's reputation, luck, and charm will drop randomly. Find a way to increase loyalty yourself. Everything is possible. Please treat the pet well.
[Equipment setting: White equipment---only basic defense.] Bronze Equipment-Basic Defense and Magic Defense; Silver equipment--Gold Equipment--Dark Gold Equipment---Random increase of three attributes; Celestial Artifact--Random increase of four attributes; God Equipment--Random increase of five attributes; Super God Equipment--
The equipment could grow, and the level of the equipment would increase as the user's ability increased.
Blacksmiths could upgrade equipment, and the success rate was related to various factors.
Character attributes were divided into basic attributes: Strength--determines the attack power, the minimum is 1, the maximum is 10, 1 strength =5 attack power; Agility-determines speed, dodging, accuracy, and attack power. Min: 1, max: 10. 1 Agility =3 attack power. Stamina--determines defense and health, minimum 1, maximum 10, 1 Stamina =2 Defense =10 Health; Intelligence--determines Magic Attack Power, Magic Defense, and Magic Power. Min: 1, Max: 10. 1 Intelligence =5 Magic Attack Power =2 Magic Defense =10 Magic Power.[Hidden Attribute: Comprehension-determines the speed of skill leveling and the success rate of self-created skills. Min 0, max 20] Luck-determines the success rate of obtaining items and supporting profession skills. The minimum is 0 and the maximum is 20. 1 Luck =10% chance; Charisma--
[Character Attribute Setting Method: The first method is to set the character's attributes manually. Each basic attribute has 1 point, and there are 25 free attribute points that can be added. Hidden attributes cannot be added. The second method was random allocation. 20- 40 attribute points were randomly allocated. Each attribute had a minimum of 1 and a maximum of 10. There were three random chances. If one gave up the first two chances, the third attribute would be the final attribute and could not be changed. Hidden attributes were random, and only special missions or items could increase hidden attributes.
[PK System Setting: Active PK players, players have 30 minutes to counterattack. Killing active PK players during the counterattack time will not earn you any Sin Points. Killing a player will earn you 1 Sin Points. When your Sin Points reach 3, your name will turn red and cannot be hidden.]
Players with zero Sin Points would not drop any items upon death, and 1 Sin Point meant a 10% drop rate.
There was no strongest class in the game, only the strongest player.
Level does not represent strength. Everything needs to be explored by yourself. I wish all players a happy game.
The officials only gave out such a small amount of information. It was basically the same as not saying anything. How was he supposed to play? He was a standard noob. Thinking about it, he was depressed. He didn't enter the game for money or power. He was there to play. As a noob, who was he afraid of?
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