Ghost Paradise
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Yisha continued," I'll introduce you to spells now. You must learn them in the future. There were also spells in the Ghost Realm.)Spells generally referred to the superstitious methods used by alchemists such as drawing talismans and chanting spells. It also referred to the means of immortals and Taoists to summon the wind and rain, exorcise evil spirits and cure diseases. The words come from the Biography of Ban Biao in the Book of the Later Han Dynasty: After the establishment of the Han Dynasty, Emperor Taizong of the Han Dynasty sent Wei Cuo to teach the prince magic, and Jia Yi taught the king of Liang the Book of Songs and the Book of Books.

One of the quasi-religious phenomena. It originated from the early primitive society. Fantasize with a specific spell

spell

To influence or control an objective object. This kind of action was initially used to imitate the movements of the birds and animals that they wanted to hunt before hunting. They danced, blew air to stop the wind, or sprinkled water to call for rain. The way it was held was similar to the rituals of primitive religions, but there was no concept of relying on divine power to act. Different from religious rituals, the purpose of religious rituals is to please the gods and ask for their help, while it is believed that the desired effect can be achieved by specific actions. After the emergence of various religious and divine concepts, magic still existed, such as the general charms used by the charms to exorcise ghosts and cure diseases.

In ancient legends, it referred to a method that people used specific methods and spells to borrow the power of nature to pray for blessings and resolve evil spirits or to manipulate things. After the Tang Dynasty, the study of Yin and Yang disappeared from the Chinese Dynasty. Later generations also called the methods used by alchemists to draw curses and chant spells to enslave the evil spirits of ghosts and gods as spells. In the novels of the Song Dynasty, it also referred to immortals and ancient immortals who could summon the wind and rain, exorcise evil spirits and cure diseases.

Magic was once called magic or magic, but it was different from modern magic shows. In primitive times, human beings lacked the ability to understand and modify nature, so they had a strong fear and reverence for the ever-changing nature. They believed that there was a supernatural force that dominated the ever-changing nature. And because the changes of nature are unpredictable and mysterious, it is believed that there is a kind of divine power manipulating nature. These two forces have caused nature to have Magic Virtue and Magic Power. In order to survive, human beings rely on some mysterious and illusory understanding of nature to create a variety of methods to use supernatural forces in the hope of entrusting and realizing certain wishes. This kind of magic is generally known as magic. Spells were spells cast by wizards.

In ancient legends, it referred to a method that people used specific methods and spells to borrow the power of nature to pray for blessings and resolve evil spirits or to manipulate things. After the Tang Dynasty, the study of Yin and Yang disappeared from the Chinese Dynasty. Later generations also called the methods used by alchemists to draw curses and chant spells to enslave the evil spirits of ghosts and gods as spells. In the novels of the Song Dynasty, it also referred to immortals and ancient immortals who could summon the wind and rain, exorcise evil spirits and cure diseases.

The Round Light Spell was a spell that used the psychic field to produce an "internal image" and an "external image." It was a convenient Taoist method to predict the cause and effect of human affairs, such as the Mystic Eye (or Heavenly Eye), the Ear Report, and the Fuji. There was no difference in the essence of these methods, but the way they expressed information was different. They used eyes, ears, mouth, and hands as channels to transmit information. The difference of the Round Light Technique was that the result of the prediction could be shown directly, conveniently, quickly, and quickly.

Through the development of history, many folk beliefs have been derived, such as Feng Shui, psychic or rice, palm divination, and salvation, which have a profound influence on Chinese culture.

Metal-type spells relied on strengthening the metal or using the potential power of the metal to display great power. Metal countered wood, fire countered metal, and metal-type spells focused on strengthening. Hardening level 1 to 3. Enhances the weapon by one level for a short period of time. It could only be used one to three times a day for one to six hours. Golden Sword Level 1 - 3 Killing Spell. The basic requirement of a metal-elemental Taoist priest was that he was graceful, luxurious, and powerful. Round Light Body Level 3 Transformation Spell. His entire body was surrounded by golden light and his combat power was enhanced. Sword Formation Level 3 Killing Technique. The power of a sword formation formed by many people of the same level was far greater than the sum of everyone's power. Level 3 to 5 Transformation. Enhances a weapon by one level, three levels, one month, four levels, one year, five levels, ten years. Diamond Body Protection Level 6 Defense Technique. His body is surrounded by golden light, and he is not afraid of mortal weapons. He has the power of a Vajra Malla. Golden Sword Sword Level Seven Killing Technique. The strongest sword control technique allowed one to control the spiritual sword at will and fly on the sword with the "Heart and Sword as One" technique. Golden Escape Level 7. By touching a metal object, it can instantly escape to a place with a metal object within a radius of 300 miles before coming out. It can only be used once a day. The side effect is that the user's life will be in danger after using it. The user will not be able to resist any attacks. Even if the heavily injured could escape, they would die immediately. The immortal artifact used a level nine spellcasting spell. He could freely use the magic treasures of any living creature, even those of gods and immortals. Ninth-level Lightning Strike. The God of Fate, who could not escape death even if the Thunder Fire hit its target, was also unwilling to face such damage. After using it, one's life will be in danger and cannot resist any attacks. Wood-type spells were the weakest of the five elements. They did not have powerful spells, but they were easy to learn and safe for oneself. Gold conquers wood, wood conquers earth. The mahogany sword was a First-level spell. The use of the peach wood sword was not to attack but to subdue demons. Second-level Vine Driving Spell. Control the vines in the woods or where there are vines. Growing 2nd Tier Spell Transformation. Speeding up the growth of plants can make them develop to the most lush state quickly, but it can't make the plants age. Lin Xing's 3rd Tier Spell Transformation. The caster can move in the forest without being hindered by trees. Falling Wood Fourth-level Spell Transformation. A round log fell from the sky. Fifth-level Beast Language Spell Command. Control creatures with lower intelligence than the caster. Sixth-level Wood Evasion Spell. By touching the wood, it could instantly escape to a place with wood within a radius of 300 miles before coming out. It can only be used once a day. He needed a 'living' tree. Water Spells were the most complex and also the strongest among all the other Spells. An Advanced Water Mage called himself Rain Master. Rope Manipulation, Level 1 Spell Transformation. It can change the shape of the rope, but the rope itself does not have much strength. Water Breathing, Level 1 spell transformation. The basic water-type spell allowed one to breathe even in water, thus accomplishing things that ordinary people could not do in water. It was the second-level divination spell of the Phoenix Illuminating Water. To see what was happening in the distance or in the past by casting a spell on the surface of the water. Second-level Water Arrow Spell Transformation. Shooting a water column from its mouth has very little lethality. Fourth-level Water Evasion Spell. If you jump into the water, you must be completely submerged and can immediately escape to any place with water within a radius of 100 miles. It can only be used once a day. If you don't escape from the water for three days, you will be trapped in the water forever and become a water creature. Summoned Wind, Summoned Rain, Summoned Snow, and Summoned Thunder corresponded to the fourth, fifth, sixth, and eighth level Celestial Phenomenon techniques respectively. Level four would cause a strong wind within a radius of ten miles for an hour. Level 5: Heavy rain for an hour within a ten-mile radius. Level six would cause heavy snow within a ten-mile radius for an hour. Level 8 lightning strikes could be triggered a hundred times within a radius of one mile. He needed to do it step by step. Before summoning rain, he had to summon wind, snow, and thunder. He had to summon rain first. It can only be used once a day. Sixth-level transformation spell, Transformation. Can transform into the following three types of animals for two hours. Cannot transform back into a human within two hours, but can freely transform into one of the three types until the end of two hours. You can only transform once a day. The three animals were carps, yellow rabbits, and eagles. After transforming, his abilities would be the same as an ordinary animal. Death during transformation was death. Dragon-type spell-Summon Dragon/Imperial Dragon/Free Rainfall Ninth-level spellcasting. Summons one or two dragons to ride on the dragon's head or ride in a dragon chariot. A dragon chariot is a flying chariot driven by two dragons. At least one person on the chariot will use a dragon spell to command the dragon to rain wherever it passes. Fire-type spells used the power of flames to have the greatest destructive power, but they were also the least safe. Advanced Fire Mages called themselves Fire Masters. Third-level Fire Spell Transformation. Burn the specified fuel. Third-level Fire Transformation Spell. Attaching flames to an item does no damage to the item, but the surrounding objects will be burned. Fourth-level Fire-Subduing Spell, Lethal Spell. A blazing fire descended from the sky and set all nearby flammable objects on fire. Mortal Fire Resist 5th Tier Spell Resist. However, all the damage from the flames in the mortal world. Three True Fire, Seventh-level spell. The flames of the divine realm can burn gods and cause great harm to immortals. They can hardly escape from the flames. Those with lower abilities than immortals cannot survive the attack of the flames. Eighth-level Fire Evasion Spell. Once touched by the fire, they could escape from any place with fire within a radius of 300 miles. It can only be used once a day. When entering and exiting the fire, you will be burned by the flames. Depending on the intensity of the flames and time, the intensity of the burns may cause death. If you don't escape from the fire for three days, you will be burned to death in the same place. Earth-type spells used the natural powers of earth, sand, and rock. Surrendering General Picking Dui First-level Divination Spell. Put sand into the dustpan to see if it falls to the ground. Use the power of the "soil" to communicate with the immortals or predict the future. Although it was easy to learn spells, the success rate was less than 10%, so high-level cultivators did not use it. Fifth-level spell, Rockfall. A huge rock fell from the sky and pressed down on the target. Fifth-level Petrification spell. Petrify the target's life form with less than level five primeval essence. Fossilized 5th Tier Spell Resistance. Its skin is extremely hard and hard to be hurt by external attacks. Drink Stone 6th Tier Spell Command. It can also be used to hide items or hide inside depending on the size of the stone.”

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