Two thousand people died in the first month of the game.
In the end, there was still no way to solve the problem from the outside. What was worse was that there was no news from the outside.
Although I didn't see it with my own eyes, when I heard that the Players finally believed that they couldn't leave this world, the panic they felt was insane. At that time, there were people shouting and crying. There were even people who wanted to destroy the game world and were ready to dig up the stone slabs on the streets. Of course, the buildings were all indestructible objects, and their attempts were futile. I also heard that it would be a few days before everyone accepted this reality and began to think about their future plans.
The gamers were divided into four groups.
The first was about half of the people who did not believe in the conditions that Hayaba Kyokihiko had proposed and were waiting for external help.
I can understand their thoughts very well. This was because his body was still lying leisurely on a chair or bed, breathing. To them, that was their true self. Their current situation was just an " illusion." With just a little chance, a small turning point, they should be able to return to the real world. There was indeed no way to log out from the menu now, but as long as he found something he hadn't noticed before, he could...
Otherwise, in the real world, the operating company ARGUS and the government would be doing their best to save all the players. In fact, there was no need to panic at all. As long as he stayed here and waited for a while, he could wake up safely in his room, reunite with his family, and then become a topic of conversation in school or in the company.
Actually, it was understandable that they would think so. Because actually, I still have some expectations in my heart. The actions they took were basically 'standby'. They didn't leave the streets at all and relied on the in-game currency that they were allocated in the early stages of the game. In this world, it was expressed in units of " Cole ". They only used a little money to buy food every day and stayed in cheap hotels. Then, they formed a team and lived muddle-headedly.
Fortunately, the " Town of Beginnings " occupied about two-tenths of the ground floor area, which was said to be comparable to a small district in Tokyo. Therefore, there was indeed enough space to accommodate 5,000 players without being crowded.
However, no matter how long they waited, there was still no rescue. Every day when he woke up from his sleep, what he saw outside the window was never the blue sky, but a gloomy sky above his head. And it was impossible to maintain their lives forever with just the initial funds. Soon, they were forced to take action.
The second group made up about 30% of the players. This group of about 3,000 people was a group that actively helped each other to survive. Their leader was the male manager of the largest online game intelligence website in Japan.
The players were divided into several groups under his command. They managed the items they obtained and collected information together. Then, they went to conquer the maze area with the stairs leading to the upper level. The leader's own group occupied the " Black Iron Palace " in the central square of the starting town to store supplies and give various instructions to his subordinates.
This huge group did not have a name at first, but after they began to distribute uniforms to all participants, someone began to call them by the sarcastic name of " army."
The third group was estimated to have about 1,000 people. This was a group of people who had wasted Cole without any plan at the beginning, but they were not motivated to fight monsters to obtain resources, so their lives were in trouble.
By the way, even in the imaginary world of SAO, there were still two physiological needs, sleep and appetite.
Since the brain could not differentiate whether the sensory information obtained came from the real world or the imaginary world, it was only natural that the players would want to sleep. When the players wanted to sleep, they would go to the hotels on the street and choose a suitable room according to their financial resources. With a large number of Cole, of course, he could also buy his own private room in his favorite town, but it was not easy to save money.
As for their appetite, many players found it unbelievable. Although he was unwilling to imagine what his body's condition would be like in the real world, there should be some kind of method to forcefully give his body the nutrients it needed. In short, even if he was hungry and ate here, there would be no food in his stomach in the real world.
However, in reality, after eating imaginary food such as bread or meat in the game, the feeling of hunger would indeed disappear and one would feel full. However, I think I'll have to consult a brain expert to understand the principles behind these phenomena.
On the other hand, as long as the feeling of hunger appeared and he did not eat, the feeling of hunger would never disappear. Although I didn't think that they would die from hunger strikes, it was still a rather unbearable desire. Hence, players still rushed into the restaurants run by NPCs every day and desperately stuffed virtual food into their stomachs. Although it was a little redundant, it was still worth mentioning that there was no need to defecate in the game. As for the problem of defecation in the real world, it was even more difficult to imagine than eating.
Well, let's get back to the main point-
Those who had used up all their money in the beginning, not to mention the place where they slept, because they could not eat, most of them had no choice but to join the " army " that was mentioned before. This was because as long as they listened to the instructions of their superiors, they would be able to obtain the food they were given.
However, no matter which world it was, there would always be people who lacked the spirit of helping each other. People who had never considered joining any group or being exiled because of their mistakes used the slums of the starting town as their base and began to do things like robbing.
In the town, which was also the so-called " safety circle," the system would automatically protect the players, so the players could not harm each other. However, there was no such restriction outside the town. These Fallen Ones gathered together to form gangs, hiding in the areas outside the town or in the maze area. In a sense, they attacked prey that was more profitable than monsters and less dangerous, which was other players.
Robbery was one thing, but they would not go so far as to " kill "-at least not in the first year. The number of people in this group was increasing bit by bit. As mentioned just now, the number of people was estimated to be around 1,000.
Finally, there was the fourth group. Simply put, it was the remaining people.
There were about 50 small groups formed by players who did not belong to a large group with the goal of conquering the strategy. There were about 500 people. These groups were called " guilds." They made good use of the mobility that the army did not have to carry out actual raids and combat enhancement operations.
In addition, there were also a very small number of people who chose the profession of a worker or merchant. Although they only had about two or three hundred people, they had formed their own guild to cultivate their skills in order to earn the necessary money for their daily lives.
There were less than a hundred people left, and they were the group I belonged to, the group known as the " Lone Players."
This was an egoistic group that believed that it was the most effective way to survive if they did not belong to any group and only relied on themselves to strengthen themselves. Almost all of these people were participants of the closed test. He had used their knowledge to charge at full speed from the beginning of the game and raised his level in a short period of time. After obtaining the power to fight monsters and thieves alone, to be honest, there was no benefit in fighting with other players.
Moreover, in this game called SAO, there was no " magic ", which meant that there was a " long-range attack that was guaranteed to hit ", so a single person could easily deal with multiple monsters. As long as they were skilled, solo players would be much more efficient in gaining experience points than party players.
Of course, solo players also had their own risks. For example, if they were in a team, they could ask their teammates to help them replenish their health. If they were alone, they might face death as long as they were hit by a " paralysis " attack. In fact, in the early stages of the game, the death rate of solo players was the highest among all types of players.
However, as long as one had sufficient knowledge and experience to avoid danger, they would be guaranteed a higher rate of return than the risk. The closed beta players, including me, had already gained such experience and knowledge.
The solo players who monopolized the precious knowledge and leveled up rapidly had a serious dispute with other players. Therefore, after the situation in the game stabilized, every lone player left the first floor and used the towns on the upper floor as their base.
A huge metal tablet, which was not there during the closed test, was set up in the place that was originally the " Resurrected Room " in the Black Iron Palace. The names of all 10,000 players were engraved on the surface of the tablet. It even thoughtfully drew a simple horizontal line on the name of the player who died, and beside it was a detailed record of the time and cause of death.
The first person to be eliminated appeared three hours after the game started.
The cause of death was not fighting with monsters, but suicide.
The man suggested that with the structure of NERvGear, as long as the connection with the game system was cut off, it should be able to automatically regain consciousness. So, he jumped over the high fence at the southern end of the Town of Beginnings, which was the outermost observatory in Aingrunt.
No matter how hard you tried to open your eyes, you couldn't see the land below the floating castle, Aingrunt. All you could see was the endless sky and layers of connected white clouds. As many onlookers leaned out of the observatory to watch, the man's figure gradually became smaller and smaller with a long wail, and finally disappeared among the clouds.
Two minutes later, the man's name was simply and mercilessly crossed out. The cause of death was written as " Falling from a high place." He really didn't want to imagine what kind of experience he had in those two minutes. It was impossible to find out from the game whether this man had returned to the real world, or as Mao Chuang had said, his brain had been burnt.
However, almost all the players believed that if we could escape from here with such a simple method, then all of us should have been cut off from the outside and rescued.
Even so, after that man disappeared from the game world, there would still be people who would entrust their lives to the temptation of this simple result. All the players, including me, couldn't feel any sense of reality about the " death " in SAO.
This situation had not changed much even now. This is because the HP has been reduced to zero, and the body's polyhedron has been destroyed. This phenomenon is too familiar to us, and it is too similar to the feeling of " GameOver " in ordinary games. Therefore, other than experiencing it for ourselves, there was probably no other way for us to understand the meaning of death in SAO. The lack of realism was probably one of the reasons why the number of players decreased so quickly.
Speaking of which, the players in the " army " and other groups, especially those in the standby group, would also lose their lives fighting monsters as they slowly began to explore the game.
Fighting in SAO required some experience and proficiency. He didn't move around randomly, and the " Leaning on " system's assistance could be said to be the key to combat.
For example, after learning the " One-handed Straight Sword Skill ", the player who clicked on the " Upper Stage Slash " in the sword skill list would only need to think about this skill and make the initial action. Then, the system would automatically help the player to make the slash. However, if a player did not have any skills, even if they tried to imitate the slash, they would not be able to use it in battle because of the slow swing or the low attack power. All in all, this was a little like a fighting game where one had to input commands to use a sure-kill skill.
People who were not used to this kind of fighting style would only casually swing their swords. Even if they were facing wild boars or wild wolves who could win with only basic single-shot skills in their initial state, they would still end up in a mess.
Even so, when his HP was reduced to a certain level, he should not die if he gave up fighting and chose to escape.
Unlike the typical enemies on the screen, the lifelike monsters in SAO would bare their teeth and attack the players. Facing such a real monster would awaken the primitive fear in the human heart.
Even during the closed beta, there were people panicking because of the battle, not to mention the terrifying result of actual death waiting for the players. Many players who were in a panic forgot to use their sword skills or escape. They simply wasted all their HP and left this world forever.
Suicide, defeat in battle with monsters. The number of names that were cruelly drawn with a horizontal line increased at an alarming rate.
A month after the game started, the number of deaths reached a terrifying number of 2,000. All the remaining players were shrouded in a dark sense of despair. If the death toll continued to increase at this rate, all 10,000 players would die in less than half a year. Breaking through the 100th level was simply a fool's dream.
But humans were creatures of habit.
After more than a month, they finally managed to conquer the first level of the maze area. Moreover, after successfully breaking through the second level in just ten days, the number of deaths had clearly decreased by a lot. All kinds of information that would help them survive were spread to every corner. Everyone realized that as long as they accumulated experience points to level up, the monsters were not that terrifying.
As long as he could completely conquer this game, he could return to the real world. The number of players who had such thoughts began to increase bit by bit.
Although they were still quite a distance away from the top level, the players used their meager hope as a driving force and started to take action. The whole world finally began to move.
Two years passed. The number of floors that had not been breached was 26, and the number of survivors was 6,000.
This was the current situation of Ain Glenn.
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