Not long after, the Level Two Insect Base began to hatch. Ye Ming was the first to know about this news and also received information about the Level Two Insect Base.
"Level 2 arachnid base: Daily production, 3000 larvae per day. 1000 Zergs per day. The next level of base evolution required 9000 normal energy and 600 mysterious energy. 300 units of rare metal space crystal, 2000 units of interstellar gold essence.”
"Wormhole: New buildable building. It was hatched by a worker bee. Requires 2000 Normal Energy Points and 100 Mysterious Energy Points. Function: A space passage can be formed between two wormholes. Bugs can travel between the two wormholes according to the commander's wishes through the two space passages.”
[Bug Tribe's standard cannon against enemies: Hatched by male bugs.] Requires 500 normal energy points. Able to shoot countless spikes from the ground to attack enemies. Range: 1000 meters. It needs to be nourished by nutrient fluids!"
[Bug Tribe Anti-Air Cannon: Hatched from a male bug.] Requires 1000 normal energy points. Able to shoot RG-type piercing venom to attack enemies. Range: 1000 meters. It needs to be nourished by nutrient fluids!"
"Sub-base: Hatched by worker bees. Requires 10000 normal energy points. The incubation time is 24 hours."
Hydralisk, a basic long-range combat unit for land battles. Possesses very strong combat ability and average speed. Attacks with corrosive venom. Range: 400 meters. Each incubation requires 75 normal energy, 25 mystical energy, and 1 larva. Incubation time: 1 minute. It has the ability to evolve again."
" Host, non-combat units. They have average speed and can move in the sky. Each host can carry eight small units. At the same time, they have a field of vision of one kilometer. In their field of vision, all invisible units will be exposed to the commander. Each hatching requires 100 normal energy and 1 larva. Incubation time: 1 minute. It has the ability to evolve again."
"Miniature Scout Bug, non-combat unit, small size, extremely fast, able to adapt to many environments, hatching costs 10 normal energy, larvae 1/10, has the ability to evolve again. Incubation time: 30 seconds."
"Wyverns are the basic units of aerial combat. They have strong combat ability and extremely fast speed. Range: 500 meters. Attack method: Creature catapult dart. Able to attack multiple targets. Each hatching requires 500 normal energy, 100 mysterious energy, and 1 larva. Incubation time: 1 minute! It has the ability to evolve again!"
"Self-destructing bats, basic aerial combat units, no attack power. It has an extremely abnormal speed. When it hits a unit in the sky, it can cause a huge explosion and perish with the other party. Each hatching requires 80 normal energy, 10 mysterious energy, and 1 larva. Incubation time: 1 minute! It has the ability to evolve again!"
"Bone Spur Bug. Possesses insane speed, shooting range of 10000 meters, attack method: Bone Spur Attack, Bone Spur production time: 1 day per bone spike. Each egg requires 1000 normal energy and 4 larvae. Incubation time: 1 minute! Possesses the ability to evolve again! Weak evolution ability, belonging to the transition class. After the level 4 base, there would be a replacement army.”
After receiving this information, Ye Ming immediately placed ten standard Zerg anti-enemy cannons and ten standard Zerg anti-air cannons in the Level 2 Zerg base that he had just hatched. Only then did he feel a little more at ease. The attack power of a cannon was very abnormal. The only drawback was that it could not be moved. It was the best to use it to defend his important base.
Among the new soldiers, many of them needed to consume mysterious energy, and the amount of mysterious energy was still relatively rare at the moment, so he had to use it carefully.
As for the Wormhole, Ye Ming considered it for a while and hatched one at the Level 2 base. This way, no matter where he was, as long as he carried the eggs of the drones with him, he would have countless Bug Tribe armies to mobilize after a day. It was really convenient.
In terms of cost-performance ratio, the Wyverns could not compare to the hydralisks. However, they were the predecessor of some of the high-level flying Zergs with extremely monstrous combat power. They were also a type of transition unit.
Of course, if there was enough mysterious energy, once the Wyverns formed a large scale, they would also be very terrifying. After all, they could fly freely in the sky, and their mobility was many times stronger than hydralisks that ran on the ground. They were the best for guerrilla warfare. However, due to the limitation of resources, Ye Ming still did not hatch this unit.
After each type of soldier was refined by a Level 2 base, their strength would greatly increase. Ye Ming, who had personally understood the information of a Level 2 Zerg base, first hatched a dozen Overlords and spread them out in all directions. Then, he ordered the various Zerg bases to simultaneously hatch the three types of soldiers: worker bees, hydralisks, and zerglings. In an instant, countless larvae formed eggs, and countless eggs hatched into worker bees, hydralisks, and zerglings.
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