After the start of the Korean server's King's Ranked match, neither side switched lanes.
Ning Chu and Zofie helped Mala Fragrance Pot's Jungler, Mantis, to rise up as usual. Ning Chu controlled his Draven to help deal damage to the wild monsters while letting Draven move closer to his own bottom lane so that he could activate his dual axe mode when he came online.
Draven's skill of picking up an axe had long been common. The only thing to pay attention to was to step on the edge of the axe to pick it up. This way, they could walk a little less and reduce the hit rate of the enemy's skills to a certain extent. This was because many people were used to throwing skills at Draven's axe when they were in a lane. However, if Draven picked up the axe from the side, it could prevent the enemy from predicting his position.
When the bottom lane combination of both sides came online, the enemy bottom lane combination "Caitlyn Bloom" cautiously maintained a considerable distance from Ning Chu's side.
Ning Chu's Draven Thresh combination at the bottom lane was the best combination after level two. They could often perform unconventional maneuvers to defeat their opponents. The specific situation depended on the player's improvisation.
But at the same time, Draven and Thresh's level 1 combat abilities were also extremely outstanding.
Draven's level one Q skill's damage was naturally incomparable to his. Thresh had learned E at level one, and he could use the passive effect of E skill: Pendulus of Misfortune (the damage would increase according to the length of the last attack range and the soul) to greatly increase the damage output of his first normal attack after logging in. He could also contribute a considerable amount of damage in a level one fight.
If the enemy Caitlyn made a mistake in her placement, Thresh would hit her with an AAea combo, and Draven would hit her twice with his axe. Then, she would lose half of her health. It was no exaggeration at all.
The opponent's ADC was Bang from the barbeque stall, so he naturally knew this principle. Therefore, not only did he not go forward to fight, but he even chose Dolan Shield's outfit. It was obvious that he wanted to resist the pressure from the bottom lane.
Zofie: "The enemy's lane is a little stable. It's not easy to kill them. Let's grab the second lane first. Don't let them take the minion."”
"Yeah."
Ning Chu's Draven had three high attack speed essence runes. Even Draven who knew how to play liked to bring more attack speed. This was because only when the initial attack speed was high could he use the "Three Axes" state stably in the early lane. After all, Draven was going to use his greatsword. No one would choose to make an attack speed equipment first. A 300 attack speed dagger was often the limit.
Draven, who had no attack speed, could not control the Three Axe state because the hero's initial attack speed was fixed.
This was actually the same principle as Rui Wen's lightspeed QA-the initial attack speed of the system was there. No matter how fast you QA, it was impossible to break through the hero's attack speed. At most, it would appear faster visually. As long as one knew the technique of QA, the difference would not be too big. Therefore, none of the high-end Reeves pursued the speed of light. Fast and intelligent combo and interrupt skills were what a high-end Reeve should pursue.
If someone talked about the speed of light every day, then there was no doubt that he was a Muggle.
He didn't need to think too much about the bottom lane. He just needed to do a good job in the lane and be wary of the opponent's support. As for the others, even if they discovered something, it would be beyond their reach.
At this moment, a fierce battle broke out between Pawn's LeBlanc and Faker's Syndra. However, with the quick support of the Spicy Pot Jungler, Mantis, Faker was forced to use Flash and retreat.
In the next moment, two rows of Arabic numbers appeared in the game dialog box in the left corner. It recorded the cooldown time of Faker's mid-laner Syndra.
The first row of numbers was typed out by Zofigg, while the second row was sent by Mala Hotpot.
Recording the enemy summoner's skill cooldown time wasn't particularly effective in a random game, unless there was a professional player in the team. Because even if you recorded it, some people would not have the energy to pay attention to it.
However, it was different in the Korean server's King's Bureau. There were pro players everywhere in every division, and other than the lack of pre-match training, the King's Bureau was the closest to a professional competition.
Players who had the heart would not only record the cooldown time of the enemy summoner's skills, but they would also record the cooldown period of the enemy hero's hourglass and mercury. They would even record the ultimate skills of the card and Shen. For example, in the last match of the S8 MT, Ning Chu had crossed over to the previous world because Uzi had remembered the cooldown time of the enemy's quicksilver belt, so he launched the last wave of team battle and instantly killed Dusk, winning the final mid-season championship.
However, it was difficult to remember Cardcard and Shin's ultimate move because they had to consider the effect of the equipment that reduced the CD. It was still difficult for ordinary people to calculate it by mouth.
What was that saying again? We're here to play games, not to learn mathematics. If you can't beat the other party, I only suggest that you continue to recharge!
Ning Chu and Zofigg's bottom lane combination had already reached level two. They even stood in front of the minions to provoke the enemy's bottom lane duo. However, the enemy's Bang and Gorilla were still indifferent. They would rather eat their gold and use their skills to replenish their minions than clash with Ning Chu's bottom lane combination.
"Ah, so annoying. It will be even harder to find an opportunity after Caitlyn learns the clip. I'll use it first, then I'll find an opportunity to force it open!”Zofee was a Support player who was very focused on killing.
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