City: Starting from the game to create a business dynasty
49 . A Wuxia game with a high degree of freedom!

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Why was Chang Shengyang so anxious about Wulin Legend back then?

After growing up, he had analyzed himself.

There were two main points that attracted him.

It was a combination of the game and role-playing, with a high degree of freedom and an open plot.

It was these two points that made Wulin Legend destined to be a milestone game.

At the same time, it also allowed many loyal players to clear the game over and over again 11 years after the game was released.

Furthermore, he had studied every word and detail of the game to the extreme, and even discovered many hidden elements.

There were also many highlights in the game.

For example, a small fry who had just entered the martial arts world would continue to experience and grow in five years and eventually become an independent martial arts expert.

The players had a strong sense of immersion and felt like they were walking in the game.

He introduced a large number of traditional Chinese cultural elements, such as the painting style of ink painting, the seven sages of Wangyou-zither, chess, calligraphy, painting, medicine, wine, tea culture, food culture, and so on.

Gambling, fishing, picking herbs, hunting, mining, blacksmithing, and other Mini games were interwoven throughout the game, enriching the playability of the game.

After becoming a master, they would enter the cultivation mode and go to different places for a walk or visit.

They would meet different people and do different things. They might learn martial arts, get good weapons, make friends, save the damsel in distress, or make enemies with others.

All of these things could affect your morals and reputation, affect the friendship of others, and thus affect the development of the main storyline and side storyline.

The random nature of the nurturing mode and the abundance of side quests were far higher than the standards of other single-player games at that time.

In fact, many single-player games in this world could not compare to it.

This was also the reason why Wulin became so popular and attracted players to play it again and again.

The martial arts system was also very interesting. It divided martial arts into three categories: internal energy, martial arts, and unique skills.

Fist, palm, leg, finger, knife, sword, rod, hidden weapon.

He could even use a zither as a weapon to hurt his enemies with demonic sounds.

There were dozens of martial arts. Other than the master who would teach the main character martial arts, the various side events were the best opportunities to learn martial arts.

After all, what a master taught was usually more basic.

Those who learned outside were the strongest.

There was also a title system. Young Hero, Carefree Sword Immortal, and Silent Melody would all have corresponding titles after completing different events and achievements. Obtaining titles would also increase one's reputation.

There were many endings. He could become the leader of the martial arts world and stop the evil cult's plot to save the martial world, or he could join the evil cult and become the overlord of the martial arts world to unify the martial world.

There was only a thin line between good and evil, and the outcome was entirely determined by your usual cultivation and handling of affairs.

Other than working hard to cultivate martial arts and become the number one person in the martial arts world, he could also pick up girls.

There were a total of six girls in the game who could give the protagonist a strategy. If all the strategies were completed, there would be a harem ending.

Who wouldn't like such a game?

Of course, Wulin Legend had its flaws.

For example, the Q engraving style in the nurturing mode was not bad.

However, when it came to RPG mode, the style was instantly a few levels lower.

The balance was not enough. The enemy was too strong in the early stages and too weak in the later stages.

There was a huge difference in the power of different types of martial arts. For example, the saber and the rod were obviously weaker than each other by more than one level.

Due to the lack of funds in the later stages of the game, the game's production was hurriedly completed and then released, causing the later stages of the story to be buried.

In fact, some of the later plots had already been written and done, but because they did not have a good connection with the middle plot.

He had to rush the project when he was short of funds, so he could only bury it and not trigger it.

Most of the hidden storyline had been dug out.

This problem directly led to the sparse plot in the later stages of the game, and the connection between the main plot was too sudden.

Chang Shengyang believed that if Wulin could complete it, it would definitely be a masterpiece that could stand shoulder to shoulder with the Legend of the Sword and Fairy.

Because from the quality of the entire game, even though the ending was a mess, it was indeed a work of conscience.

Players could actually feel whether a game was made with heart or not.

Wulin Legend was such a work. Even though it had some flaws, they couldn't overshadow its beauty. Wulin Legend still shone with its own unique brilliance.

Later on, the remake of Wulin Legend, Legend of Wuxia, did not have sufficient funds either. It only had a development fee of 2 million.

However, after it was produced, it still sold very well.

To make up for his childhood memories, Chang Shengyang had even spent money to buy a luxury edition that cost more than 200 yuan.

To a certain extent, Legend of Wuxia could be considered to have made up for Chang Shengyang's regrets about Wulin Legend.

If the Legend of the Swordsman could appear in this world…

It wasn't a big deal, but it was an open story with a high degree of freedom due to the combination of the game and role-playing.

He definitely wouldn't lose money, and he might even get a little angry.

Thus, Chang Shengyang wrote down the two main characteristics of the Legend of Wuxia on A4 paper.

Then, he handed it to Liu Huiming." These are the two key points of Wuxia games. You can use these two selling points freely.”

"Write the corresponding game design ideas. If I think it's okay, you can develop it.”

" Really?" Liu Huiming's face was full of excitement.”

"Of course!" replied Chang Shengyang.

At this moment, Liu Huiming was filled with excitement and joy.

Could it be that his initial dream was finally going to come true?

No, it had not been realized yet. He had to complete Chang Shengyang's test.

He looked at the two characteristics on the paper.

A combination of nurturing the game and role-playing?

He knew about both nurturing games and role-playing games.

But what did it mean to combine the two?

There was also a high freedom, which meant that the map was open and the main character could move freely.

This really took some effort.

"How long will it take for you to write the proposal?" Chang Shengyang asked.”

"I only need a week," said Liu Huiming.”

Chang Shengyang was stunned." Are you sure you can make it in a week?”

Liu Huiming nodded heavily." I'm sure. To be honest, I've written my own Wuxia game plan before!”

"I've thought of a lot of content. I just need to modify it according to your two points!”

This book is provided by FunNovel Novel Book | Fan Fiction Novel [Beautiful Free Novel Book]

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